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Create Vec4 from 4 float values for precise control in 3D graphics, physics, and shaders.
The CM_ComposeVec4
node is designed to create a four-dimensional vector (Vec4) from four individual floating-point values. This node is particularly useful in mathematical and graphical computations where a Vec4 is required, such as in 3D graphics, physics simulations, and shader programming. By allowing you to specify each component of the vector individually, this node provides precise control over the vector's composition, enabling more accurate and flexible manipulation of data. The primary function of this node is to take four float inputs and combine them into a single Vec4 output, streamlining the process of vector creation and ensuring consistency in your workflows.
The x
parameter represents the first component of the Vec4 vector. It is a floating-point value that you can set to define the x-coordinate of the vector. The default value is 0.0, but you can adjust it to any float value depending on your needs. This parameter is crucial for determining the horizontal position or the first dimension in various applications.
The y
parameter represents the second component of the Vec4 vector. Similar to the x
parameter, it is a floating-point value that defines the y-coordinate of the vector. The default value is 0.0, and it can be modified to any float value. This parameter is essential for setting the vertical position or the second dimension in your vector.
The z
parameter represents the third component of the Vec4 vector. It is a floating-point value that specifies the z-coordinate of the vector. The default value is 0.0, but you can change it to any float value to suit your requirements. This parameter is important for defining the depth or the third dimension in 3D space.
The w
parameter represents the fourth component of the Vec4 vector. It is a floating-point value that determines the w-coordinate of the vector. The default value is 0.0, and it can be set to any float value. This parameter is often used for additional data such as weight, time, or other scalar values in various computations.
The VEC4
output is the resulting four-dimensional vector composed of the input parameters x
, y
, z
, and w
. This output is a tuple containing the four float values in the order they were provided. The VEC4
output is essential for any operation or function that requires a Vec4, providing a standardized and consistent format for further processing or manipulation.
CM_ComposeVec4
node to create vectors for 3D transformations, where the w
component can be used for homogeneous coordinates.x
, y
, z
, and w
parameters to fine-tune the position and properties of objects in your graphical or simulation projects.x
, y
, z
, or w
are not of type float.x
, y
, z
, and w
). If you want to use the default value, explicitly set it to 0.0.x
, y
, z
, and w
to ensure they are correct and as intended. Adjust the values if necessary to achieve the desired output.© Copyright 2024 RunComfy. All Rights Reserved.