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Visualize and manage various texture maps for 3D rendering and digital art, handling multiple maps simultaneously.
The TextureViewer
node is designed to help you visualize and manage various texture maps used in 3D rendering and digital art. This node allows you to input different types of texture maps such as color, displacement, normal, ambient occlusion (AO), metalness, roughness, and alpha maps. It processes these maps and converts them into a format that can be easily viewed and manipulated. The primary benefit of using the TextureViewer
is its ability to handle multiple texture maps simultaneously, providing a comprehensive view of how these maps interact and affect the final rendered image. This node is particularly useful for artists who need to fine-tune textures and ensure that all maps are correctly aligned and functioning as intended.
The color_map
parameter allows you to input an image that represents the color texture of your 3D model. This map defines the base colors of the surface and is essential for giving your model its overall appearance. The input should be an image file, and it is optional.
The displacement_map
parameter accepts an image that represents the displacement texture. This map is used to create the illusion of depth and detail on the surface of your model by displacing vertices based on the grayscale values in the image. The input should be an image file, and it is optional.
The normal_map
parameter allows you to input an image that represents the normal texture. This map is used to simulate small surface details and lighting effects without adding extra geometry. The input should be an image file, and it is optional.
The ao_map
parameter accepts an image that represents the ambient occlusion texture. This map is used to simulate the soft shadows that occur in the crevices and corners of your model, enhancing the realism of the lighting. The input should be an image file, and it is optional.
The metalness_map
parameter allows you to input an image that represents the metalness texture. This map defines which parts of the surface are metallic and which are not, affecting how the surface reflects light. The input should be an image file, and it is optional.
The roughness_map
parameter accepts an image that represents the roughness texture. This map defines how rough or smooth the surface of your model is, affecting the way light scatters across it. The input should be an image file, and it is optional.
The alpha_map
parameter allows you to input an image that represents the alpha texture. This map defines the transparency of different parts of the surface, allowing you to create effects like holes or partially transparent areas. The input should be an image file, and it is optional.
The ui
output parameter provides a dictionary containing the processed texture maps. Each key in the dictionary corresponds to a type of texture map (e.g., color, displacement, normal) and holds the processed image data. This output is essential for visualizing the texture maps and ensuring they are correctly processed and aligned.
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