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Color matching node for adjusting image color schemes to match seamlessly, with various modes and customization options for visual consistency in design projects.
The COLOR MATCH (JOV) π node is designed to adjust the color scheme of one image to match another, providing a seamless and cohesive visual experience. This node is particularly useful for texture work or masking in motion graphics and design projects. It offers various color matching modes, including LUT, Histogram, and Reinhard, allowing you to choose the most suitable method for your needs. You can also specify options like color maps, the number of colors, and whether to flip or invert the images. By leveraging this node, you can create visually consistent and appealing images, enhancing the overall aesthetic of your projects.
This parameter accepts the input image that you want to adjust. It can be any image type supported by the node. The input image serves as the base for the color matching process.
This parameter allows you to specify the type of color deficiency to simulate. Options include various types of color blindness such as Protan, Deutan, and Tritan. The default value is "PROTAN". This parameter is useful for accessibility testing and ensuring inclusivity in your visual content.
This parameter lets you choose the simulator to apply the color deficiency effect. Options include different simulation methods, with the default being "AUTOSELECT". This helps in accurately simulating how the image would appear to individuals with different types of color blindness.
This parameter controls the severity of the color deficiency effect. It is a float value ranging from 0 to 1, with a default value of 1. This allows you to fine-tune the intensity of the effect to match your specific requirements.
The primary output of the node is the color-matched image. This image has its color scheme adjusted to match the reference image, based on the selected color matching mode and parameters. The output is designed to be visually consistent with the reference, making it ideal for use in texture work or masking.
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