Visit ComfyUI Online for ready-to-use ComfyUI environment
Fine-tune PE parameters by adjusting sweetspot for smoother animations with precise control and professional-grade results.
The ADE_AdjustPESweetspotStretch node is designed to help you fine-tune the positional encoding (PE) parameters in your animation projects. This node allows you to adjust the "sweetspot" of your PE, which can significantly impact the smoothness and quality of your animations. By modifying the sweetspot, you can control how the positional encoding adapts to different lengths, ensuring that your animations maintain their intended look and feel. This node is particularly useful for artists looking to achieve precise control over their animation's positional encoding without delving into complex technical details. The main goal of this node is to provide an intuitive way to enhance the quality of animations by adjusting the PE sweetspot, making it an essential tool for achieving professional-grade results.
This parameter sets the initial sweetspot value for the positional encoding. The sweetspot determines the starting point for the PE adjustment, which can influence the overall smoothness and quality of the animation. The value must be an integer, with a default of 16, a minimum of 0, and a maximum defined by the system's capabilities.
This parameter sets the new sweetspot value to which the positional encoding will be interpolated. Adjusting this value allows you to control how the PE adapts over time, providing finer control over the animation's quality. The value must be an integer, with a default of 16, a minimum of 0, and a maximum defined by the system's capabilities.
This boolean parameter determines whether the adjustments made to the positional encoding should be printed to the console. Enabling this option can help you debug and understand the changes being applied to the PE. The default value is False.
This optional parameter allows you to pass a previous PE adjustment group. If provided, the new adjustments will be added to this group, enabling cumulative adjustments. If not provided, a new adjustment group will be created.
The output of this node is a PE_ADJUST object, which encapsulates the adjustments made to the positional encoding. This object can be used in subsequent nodes to apply the PE adjustments to your animation, ensuring that the changes are consistently applied throughout your project.
© Copyright 2024 RunComfy. All Rights Reserved.