ComfyUI > Nodes > ComfyUI-JNodes > Load Visual Media From Path (Batch)

ComfyUI Node: Load Visual Media From Path (Batch)

Class Name

JNodes_LoadVisualMediaFromPath_Batch

Category
None
Author
JaredTherriault (Account age: 3626days)
Extension
ComfyUI-JNodes
Latest Updated
2024-08-11
Github Stars
0.03K

How to Install ComfyUI-JNodes

Install this extension via the ComfyUI Manager by searching for ComfyUI-JNodes
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter ComfyUI-JNodes in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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Load Visual Media From Path (Batch) Description

Batch processing node for loading visual media files from specified paths, useful for AI artists for efficient workflows.

Load Visual Media From Path (Batch):

The JNodes_LoadVisualMediaFromPath_Batch node is designed to load visual media files, such as videos or image sequences, from specified paths in a batch processing manner. This node is particularly useful for AI artists who need to process multiple media files simultaneously, ensuring efficient and streamlined workflows. By leveraging this node, you can extract frames from videos or images from sequences, apply various transformations, and prepare the media for further processing or analysis. The node handles different media formats and provides options to control the starting point, sampling rate, and frame skipping, making it a versatile tool for managing large media datasets.

Load Visual Media From Path (Batch) Input Parameters:

media_path

The media_path parameter specifies the file path to the visual media you want to load. This can be a path to a video file or an image sequence. The node will attempt to open and read the media from this path. Ensure the path is correct and accessible to avoid errors.

start_at_n

The start_at_n parameter defines the starting point in the media file from which to begin processing. This value, combined with start_at_unit, determines the exact frame or time to start. For example, if start_at_n is set to 10 and start_at_unit is "seconds", the node will start processing from the 10th second of the video.

start_at_unit

The start_at_unit parameter works in conjunction with start_at_n to specify the unit of the starting point. Common units include "frames" and "seconds". This allows you to precisely control where the media processing begins.

sample_next_n

The sample_next_n parameter indicates the number of frames or time units to sample after the starting point. This helps in selecting a subset of frames for processing, which can be useful for tasks that do not require the entire media file.

sample_next_unit

The sample_next_unit parameter, used with sample_next_n, specifies the unit for sampling. Similar to start_at_unit, it can be "frames" or "seconds", allowing you to define the sampling interval accurately.

frame_skip

The frame_skip parameter determines the number of frames to skip between each processed frame. For example, a frame_skip value of 2 means every third frame will be processed. This is useful for reducing the number of frames and focusing on key frames.

discard_transparency

The discard_transparency parameter is a boolean flag that, when set to true, will discard any transparency information in the frames. This is useful when working with media that includes alpha channels, but you only need the RGB data.

Load Visual Media From Path (Batch) Output Parameters:

out_images

The out_images parameter is a tensor containing the processed frames or images from the media file. This output can be used for further processing, analysis, or as input to other nodes in your workflow.

media_info

The media_info parameter provides metadata about the processed media, including the total number of frames, original frame rate, width, and height. This information is useful for understanding the characteristics of the media and for debugging purposes.

output_media_info

The output_media_info parameter contains detailed information about the output media, such as the frame rate after skipping frames, the number of frames processed, and the dimensions of the frames. This helps in verifying the processing results and ensuring they meet your requirements.

Load Visual Media From Path (Batch) Usage Tips:

  • Ensure the media_path is correct and accessible to avoid file not found errors.
  • Use start_at_n and start_at_unit to precisely control where the media processing begins, which is useful for skipping intros or focusing on specific segments.
  • Adjust sample_next_n and sample_next_unit to sample frames at desired intervals, reducing the amount of data processed and focusing on key frames.
  • Set frame_skip to skip unnecessary frames, which can speed up processing and reduce memory usage.
  • Use discard_transparency if you do not need alpha channel information, simplifying the data and potentially improving performance.

Load Visual Media From Path (Batch) Common Errors and Solutions:

"File not found"

  • Explanation: The specified media_path does not exist or is incorrect.
  • Solution: Verify the file path and ensure it is correct and accessible.

"Unsupported media format"

  • Explanation: The media file format is not supported by the node.
  • Solution: Convert the media file to a supported format, such as MP4 for videos or PNG for image sequences.

"Failed to open media file"

  • Explanation: The node could not open the media file, possibly due to file corruption or access issues.
  • Solution: Check the file for corruption and ensure you have the necessary permissions to access it.

"Invalid start point"

  • Explanation: The start_at_n and start_at_unit combination results in an invalid starting point.
  • Solution: Adjust the start_at_n and start_at_unit values to ensure they fall within the media file's duration.

"Frame skip value too high"

  • Explanation: The frame_skip value is too high, resulting in no frames being processed.
  • Solution: Lower the frame_skip value to ensure some frames are processed.

Load Visual Media From Path (Batch) Related Nodes

Go back to the extension to check out more related nodes.
ComfyUI-JNodes
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