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Facilitates loading audio files from specified path for seamless integration into multimedia projects, supporting various formats and playback options.
The VHS_LoadAudio node is designed to facilitate the loading of audio files from a specified path, making it an essential tool for AI artists working with multimedia projects. This node allows you to seamlessly integrate audio into your workflows by providing a straightforward method to load various audio formats such as WAV, MP3, OGG, M4A, and FLAC. By leveraging this node, you can easily access and manipulate audio files, enhancing your creative projects with sound elements. The node's primary function is to load the audio file from the given path and optionally start playback from a specified time, ensuring flexibility and precision in audio handling.
This parameter specifies the path to the audio file you wish to load. It accepts a string input and supports various audio formats including WAV, MP3, OGG, M4A, and FLAC. The default value is set to "input/". The audio file path must be valid and accessible; otherwise, an error will be raised. This parameter is crucial as it determines the source of the audio data that will be loaded and processed by the node.
This optional parameter allows you to specify the starting point for audio playback in seconds. It accepts a floating-point number with a default value of 0, meaning playback will start from the beginning of the audio file. The minimum value is 0, ensuring that the seek time does not fall outside the bounds of the audio file. This parameter is useful for scenarios where you need to skip a certain portion of the audio and start playback from a specific time.
The output parameter "audio" returns the loaded audio data encapsulated in a callable function. This function, when invoked, provides access to the audio waveform and other relevant audio properties. The output is of type "VHS_AUDIO", which is a custom type designed to handle audio data within the Video Helper Suite. This output is essential for further processing or playback of the loaded audio within your multimedia projects.
seek_seconds
parameter to start playback from a specific point in the audio file, which can be particularly useful for skipping intros or unwanted sections.<audio_file>
seek_seconds
parameter is set to a value greater than the duration of the audio file.seek_seconds
parameter to a value within the duration of the audio file. Check the length of the audio file and ensure the seek time is within valid bounds.Β© Copyright 2024 RunComfy. All Rights Reserved.