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Generate repeating noise patterns for textures and effects with customizable length and recycling options, enhancing visual consistency in AI art projects.
The SonarRepeatedNoise node is designed to generate noise patterns that repeat over a specified length, making it ideal for creating textures or effects that require a consistent and repetitive noise structure. This node allows you to control the repetition length, the maximum number of times the noise can recycle, and whether the noise should be normalized or permuted. By leveraging these capabilities, you can produce intricate and uniform noise patterns that can be used in various AI art projects, enhancing the visual consistency and aesthetic appeal of your creations.
This parameter specifies the custom noise source to be used by the node. It allows you to input a predefined noise pattern that will be repeated according to the settings of the node.
This integer parameter determines the length over which the noise pattern will repeat. The default value is 8, with a minimum of 1 and a maximum of 100. Adjusting this value changes the frequency of the repetition, with smaller values resulting in more frequent repetitions and larger values creating longer intervals between repetitions.
This integer parameter sets the maximum number of times the noise pattern can recycle. The default value is 1000, with a minimum of 1 and a maximum of 1000. This controls how many times the noise can be reused before it is regenerated, affecting the overall uniformity and randomness of the noise pattern.
This parameter determines whether the noise should be normalized. It offers three options: "default," "forced," and "disabled." Normalization adjusts the noise values to fit within a specific range, which can be useful for ensuring consistency in the noise pattern.
This parameter controls the permutation of the noise pattern and has three options: "enabled," "disabled," and "always." Permutation can add variability to the noise pattern, making it less predictable and more dynamic. The default setting is "enabled."
The primary output of the SonarRepeatedNoise node is the generated noise pattern. This output can be used in various applications within your AI art projects, providing a consistent and repetitive noise texture that can enhance the visual elements of your work.
repeat_length
values to achieve the desired frequency of noise repetition in your textures.max_recycle
parameter to control the balance between uniformity and randomness in your noise patterns.normalize
setting to ensure the noise values fit within a specific range, which can be crucial for certain visual effects.permute
based on whether you want a more dynamic or consistent noise pattern.repeat_length
parameter is set to a value outside the allowed range (1-100).repeat_length
value is within the specified range.max_recycle
parameter is set to a value outside the allowed range (1-1000).max_recycle
value to be within the specified range.normalize
parameter is set to an unsupported value.permute
parameter is set to an unsupported value.© Copyright 2024 RunComfy. All Rights Reserved.