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Create tiled image patterns with borders and random flip effects for artistic experimentation and unique visual effects.
The GR Tile and Border Image Random Flip node is designed to create a tiled version of an input image with optional borders and a random flip effect applied to one of the tiles. This node is particularly useful for generating complex patterns and textures by repeating an image in a grid format while introducing variability through random flipping. The addition of borders around each tile can enhance the visual separation and aesthetic appeal of the pattern. The main goal of this node is to provide a flexible and creative way to manipulate images for artistic purposes, allowing you to experiment with different configurations to achieve unique visual effects.
This parameter represents the input image that you want to tile and manipulate. The image should be in a tensor format with dimensions corresponding to batch size, height, width, and channels. The quality and resolution of the input image will directly affect the output.
This parameter specifies the number of rows in the tiled output. It determines how many times the input image will be repeated vertically. The minimum value is 1, and there is no strict maximum value, but it should be chosen based on the desired output size and computational limits.
This parameter specifies the number of columns in the tiled output. It determines how many times the input image will be repeated horizontally. Similar to the rows parameter, the minimum value is 1, and the maximum value should be chosen based on the desired output size and computational limits.
This parameter defines the color of the border that will be applied around each tile. The color should be specified in a format that the node can interpret, such as a string representing a color name or a tuple representing RGB values. The border color enhances the visual separation between tiles.
This parameter sets the thickness of the border around each tile. The value is specified in pixels, and the minimum value is 0, which means no border will be applied. The maximum value depends on the size of the input image and the desired visual effect.
This parameter determines the thickness of the red border applied to the randomly flipped tile. The value is specified in pixels, and it enhances the visual distinction of the flipped tile. The minimum value is 1, and the maximum value should be chosen based on the desired visual effect.
This optional parameter allows you to set a seed for the random number generator used to determine which tile will be flipped. By setting a seed, you can ensure reproducibility of the random flip effect. If not provided, a random seed will be used.
This optional parameter allows you to provide a custom image to replace the randomly flipped tile. If not provided, the node will flip the original tile horizontally. This parameter offers additional flexibility for creative manipulation.
This output parameter represents the final tiled image with the optional borders and the random flip effect applied. The dimensions of the output image will depend on the input image size, the number of rows and columns, and the border thickness. This image can be used directly in your artistic projects or further processed.
This output parameter provides an inverted version of the final tiled image, where the colors are inverted. This can be useful for creating contrasting effects or for further creative manipulation. The dimensions of the inverted image will match those of the new_image.
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