ComfyUI > Nodes > WWAA-CustomNodes > 🪠️ WWAA Game Boy Camera Style

ComfyUI Node: 🪠️ WWAA Game Boy Camera Style

Class Name

WWAA_GBCamera

Category
🪠️WWAA
Author
hgabha (Account age: 503days)
Extension
WWAA-CustomNodes
Latest Updated
2025-05-11
Github Stars
0.02K

How to Install WWAA-CustomNodes

Install this extension via the ComfyUI Manager by searching for WWAA-CustomNodes
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter WWAA-CustomNodes in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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🪠️ WWAA Game Boy Camera Style Description

Transform images with nostalgic Game Boy Camera effect for retro aesthetic in digital artwork.

🪠️ WWAA Game Boy Camera Style:

The WWAA_GBCamera node is designed to transform images by applying a nostalgic Game Boy Camera effect, reminiscent of the classic handheld gaming device's unique visual style. This node is particularly beneficial for artists and creators looking to infuse their digital artwork with a retro aesthetic, characterized by limited color palettes and pixelated graphics. The node achieves this by converting images to a float32 format, normalizing them, and then resizing them to mimic the Game Boy's original resolution. It offers options to apply either a greyscale or green palette, using ordered dithering to replicate the distinctive look of the Game Boy Camera. Additionally, the node can upscale the processed image to enhance its visibility while maintaining the retro charm. This functionality allows you to creatively explore and experiment with vintage styles in your digital projects, providing a unique blend of modern technology and classic gaming nostalgia.

🪠️ WWAA Game Boy Camera Style Input Parameters:

image

The image parameter is the input image that you wish to transform using the Game Boy Camera effect. It should be provided in a format compatible with the node's processing capabilities, typically as a tensor. The image is converted to a float32 format and normalized to ensure consistent processing. This parameter is crucial as it serves as the base for all subsequent transformations and effects applied by the node.

resolution

The resolution parameter determines the scale of the Game Boy effect applied to the image. It offers options such as "1x_gameboy", "2x_gameboy", and "4x_gameboy", which correspond to different resolution multipliers. This parameter impacts the target dimensions of the image, maintaining the aspect ratio while scaling it to mimic the Game Boy's original resolution. Choosing a higher multiplier results in a more pixelated effect, enhancing the retro aesthetic.

mode

The mode parameter allows you to select the color palette for the Game Boy effect. You can choose between "greyscale" and "green", each offering a distinct visual style. The greyscale mode uses shades of grey, while the green mode applies a palette reminiscent of the Game Boy's iconic green screen. This parameter significantly influences the final appearance of the processed image, allowing for creative flexibility in achieving the desired retro look.

upscale_factor

The upscale_factor parameter controls the level of upscaling applied to the processed image. It is an integer value that determines how much the image is enlarged after applying the Game Boy effect. An upscale factor greater than 1 increases the size of the image, making it more visible while preserving the pixelated style. This parameter is useful for enhancing the visibility of the final output, especially when working with low-resolution images.

🪠️ WWAA Game Boy Camera Style Output Parameters:

processed

The processed output parameter is the final image that has undergone the Game Boy Camera transformation. It retains the retro aesthetic achieved through resolution scaling, palette selection, and dithering. This output is crucial for artists seeking to incorporate a vintage gaming style into their digital creations, providing a unique and visually appealing result that stands out in modern digital art.

🪠️ WWAA Game Boy Camera Style Usage Tips:

  • Experiment with different resolution settings to find the perfect balance between pixelation and detail for your artwork.
  • Use the mode parameter to switch between greyscale and green palettes, allowing you to explore different retro styles and find the one that best suits your creative vision.
  • Consider using a higher upscale_factor for low-resolution images to enhance their visibility while maintaining the Game Boy aesthetic.

🪠️ WWAA Game Boy Camera Style Common Errors and Solutions:

Image not in float32 format

  • Explanation: The input image is not in the required float32 format, which can lead to processing errors.
  • Solution: Ensure that the input image is converted to a float32 format before passing it to the node. This can be done using image processing libraries that support format conversion.

Invalid resolution option

  • Explanation: The resolution parameter is set to a value that is not recognized by the node.
  • Solution: Verify that the resolution parameter is set to one of the valid options: "1x_gameboy", "2x_gameboy", or "4x_gameboy". Adjust the parameter accordingly to ensure proper processing.

Unsupported mode selection

  • Explanation: The mode parameter is set to a value that is not supported by the node.
  • Solution: Ensure that the mode parameter is set to either "greyscale" or "green". These are the only supported options for applying the Game Boy palette.

🪠️ WWAA Game Boy Camera Style Related Nodes

Go back to the extension to check out more related nodes.
WWAA-CustomNodes
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