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Merge two audio inputs creatively using mathematical operations for unique soundscapes and effects, ensuring synchronized lengths and sample rates.
The AudioCombine
node is designed to merge two audio inputs into a single output using various mathematical operations. This node is particularly useful for AI artists who want to blend different audio tracks creatively. By combining audio waveforms through addition, subtraction, multiplication, division, or averaging, you can achieve unique soundscapes and effects. The node ensures that the sample rates of the input audios are matched and that the lengths of the audio tracks are synchronized, providing a seamless and harmonious output. This functionality is essential for creating complex audio compositions and enhancing the auditory experience in multimedia projects.
audio_1
is the first audio input that you want to combine. It should be provided in the form of an AUDIO
type, which includes both the waveform and the sample rate. This parameter is required and serves as one of the primary sources for the combination process.
audio_2
is the second audio input that you want to combine. Similar to audio_1
, it should be provided as an AUDIO
type, containing the waveform and the sample rate. This parameter is also required and acts as the secondary source for the combination.
method
specifies the mathematical operation used to combine the two audio inputs. The available options are add
, mean
, subtract
, multiply
, and divide
. The default value is add
. This parameter determines how the waveforms of audio_1
and audio_2
will be merged, allowing you to create different audio effects based on the chosen method.
The output is an AUDIO
type that contains the combined waveform and the sample rate. This output represents the result of merging audio_1
and audio_2
using the specified method. The combined audio can be used in further processing or directly in your multimedia projects.
mean
method, which averages the waveforms of the inputs.subtract
method can highlight the unique elements of each input.multiply
and divide
methods to achieve unique audio effects.audio_1
and audio_2
are different, and the node needs to resample one of the inputs.audio_1
and audio_2
are different, which can cause issues in the combination process.method
parameter contains a value that is not one of the allowed options (add
, mean
, subtract
, multiply
, divide
).method
parameter is set to one of the valid options. If you are unsure, use the default value add
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