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Converts multiple exposure images to HDR, enhancing dynamic range for detailed, realistic visuals.
The exposure_to_hdr
node is designed to convert a series of images with different exposure levels into a single High Dynamic Range (HDR) image. This process enhances the dynamic range of the image, capturing more details in both the shadows and highlights. The node uses a sophisticated method to compute luminance for each image, blend them based on their exposure values, and then tonemap the resulting HDR image to a Low Dynamic Range (LDR) image for display purposes. This allows you to create visually stunning images that retain details across a wide range of lighting conditions, making it particularly useful for AI artists looking to enhance the realism and depth of their digital artwork.
This parameter expects a list of images with different exposure levels. Each image should be a tensor representing the pixel values. The images are processed to compute their luminance, which is then used to blend them into a single HDR image. The quality and range of the HDR image depend significantly on the variety and quality of the input images.
The gamma parameter is a numerical value that adjusts the gamma correction applied to the images. Gamma correction is used to control the overall brightness of the image. A higher gamma value will make the image appear brighter, while a lower value will make it darker. The default value is typically set to 2.2, which is standard for most displays, but it can be adjusted to suit specific artistic needs.
This output is the resulting HDR image represented as a tensor. The HDR image contains a higher dynamic range of luminance values, capturing more details in both the dark and bright areas of the image. This output is useful for further processing or for creating highly detailed and realistic images.
This output is the tonemapped LDR image, also represented as a tensor. The LDR image is suitable for display on standard screens and retains much of the detail from the HDR image. This output is particularly useful for final rendering and presentation purposes.
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