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Facilitates previewing audio files in AI art projects, streamlining review process for efficient management.
The PreViewAudio
node is designed to facilitate the previewing of audio files within your AI art projects. This node allows you to load an audio file and generate a preview that can be easily accessed and reviewed. By providing a temporary directory for storing the audio preview, it ensures that you can quickly and efficiently check the audio content without the need for permanent storage. This is particularly useful for iterative processes where you need to frequently review and adjust audio files. The main goal of the PreViewAudio
node is to streamline the audio review process, making it more convenient and efficient for you to manage and preview audio files within your workflow.
The audio_path
parameter specifies the path to the audio file that you want to preview. This parameter is crucial as it directs the node to the exact location of the audio file, enabling it to load and generate a preview. The audio_path
should be a valid path to an audio file supported by the node, such as .wav
, .mp3
, .flac
, .m4a
, etc. Ensure that the path is correct and the file exists to avoid errors during the preview generation.
The ui
output parameter provides a dictionary containing the audio file name and its root directory. This output is essential for integrating the audio preview into your user interface, allowing you to display the audio file's name and location. The dictionary format is {"audio": [audio_name, audio_root]}
, where audio_name
is the name of the audio file, and audio_root
is the root directory of the audio file. This output helps in organizing and accessing the audio previews efficiently.
audio_path
parameter points to a valid and supported audio file to avoid errors during the preview generation.ui
output to integrate the audio preview into your user interface, making it easier to manage and review audio files within your project.<audio_path>
audio_path
does not point to a valid or supported audio file.audio_path
is correct and that the file exists. Ensure that the file format is supported by the node.<audio_path>
audio_path
parameter could not be found.audio_path
for any typos or errors. Make sure the file is located in the specified directory and is accessible.<audio_path>
.wav
, .mp3
, .flac
, or .m4a
and update the audio_path
accordingly.© Copyright 2024 RunComfy. All Rights Reserved.