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Retrieve project textures based on criteria for AI artists, streamlining texture management and integration.
The RTXRemixGetTextures
node is designed to retrieve textures from a currently open project based on specified criteria. This node is particularly useful for AI artists who need to access and manipulate texture data within their creative workflows. By leveraging this node, you can efficiently filter and obtain textures that match your project requirements, streamlining the process of texture management and integration. The node communicates with a server to fetch texture data, ensuring that you have access to the most relevant and up-to-date textures for your project. This capability is essential for maintaining consistency and quality in your artistic endeavors, as it allows you to focus on the creative aspects while the node handles the technical retrieval of texture assets.
This parameter allows you to specify a selection criterion for the textures you want to retrieve. It impacts the node's execution by filtering the textures based on your selection, ensuring that only relevant textures are processed. The selection can be customized to match your project's needs, but specific options or default values are not provided in the context.
This parameter determines whether to filter textures based on session primitives. It affects the node's execution by narrowing down the textures to those associated with specific session primitives, which can be useful for projects with complex texture hierarchies. The context does not specify default values or options.
This parameter checks if the textures exist before retrieval. It ensures that only available textures are processed, preventing errors related to missing files. The context does not provide specific options or default values for this parameter.
This parameter allows you to input a list of asset hashes to filter the textures. It impacts the node's execution by retrieving only those textures that match the specified asset hashes, providing precise control over the texture selection process. The context does not specify default values or options.
This parameter lets you specify the types of textures you want to retrieve. It influences the node's execution by filtering textures based on their types, ensuring that only textures of interest are processed. The context does not provide specific options or default values.
This parameter allows you to specify a layer identifier for the textures. It affects the node's execution by retrieving textures associated with a particular layer, which can be crucial for projects with layered texture structures. The context does not specify default values or options.
This output provides a list of USD attributes associated with the retrieved textures. These attributes are essential for understanding the properties and metadata of the textures, allowing you to make informed decisions about their use in your project.
This output returns a list of names for the retrieved textures. These names help you identify and organize the textures within your project, making it easier to manage and reference them during your creative process.
This output delivers the actual texture data as images. These images are crucial for visualizing and utilizing the textures in your project, enabling you to apply them to various elements and achieve the desired artistic effects.
This output provides masks associated with the textures, which are used to define transparency or other special effects. These masks are important for controlling how textures interact with other elements in your project, allowing for more complex and dynamic visual compositions.
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