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Specialized node for advanced animation techniques in ComfyUI, leveraging UNetSD_UniAnimate model for dynamic animations.
The UniAnimateNode is a specialized node designed to facilitate advanced animation techniques within the ComfyUI framework. This node leverages the capabilities of the UNetSD_UniAnimate model to process and generate animated sequences by integrating various input parameters such as images, motion data, and sketches. The primary goal of the UniAnimateNode is to provide a robust and flexible tool for AI artists to create dynamic and visually appealing animations. By utilizing sophisticated neural network architectures and attention mechanisms, this node ensures high-quality output that can be fine-tuned to meet specific artistic requirements. Whether you are working on character animations, motion graphics, or any other form of animated content, the UniAnimateNode offers a comprehensive solution to bring your creative visions to life.
This parameter represents the input tensor, typically an image or a batch of images, that serves as the base for the animation process. It is crucial for defining the initial state of the animation sequence.
The time parameter t
is used to control the temporal aspect of the animation. It helps in synchronizing the animation frames and ensuring smooth transitions over time.
This optional parameter can be used to provide additional context or labels that might influence the animation process. It is useful for conditional animations where specific attributes need to be highlighted.
The depth
parameter allows you to incorporate depth information into the animation, adding a layer of realism by simulating three-dimensional effects.
This parameter is used to input a reference image that can guide the animation process, ensuring consistency and coherence with the desired visual style.
The motion
parameter captures motion data, which is essential for creating fluid and natural movements within the animation.
This parameter allows for the inclusion of localized image data, which can be used to focus on specific regions within the animation frame.
The single_sketch
parameter is used to input a sketch that serves as a blueprint for the animation, providing a rough outline of the desired motion and structure.
This parameter allows for the inclusion of masked regions within the input image, which can be used to isolate and animate specific parts of the image.
The canny
parameter is used to input edge-detected images, which can help in defining the contours and boundaries within the animation.
This parameter allows for the inclusion of detailed sketches that can guide the animation process, providing a more refined outline compared to the single_sketch
parameter.
The dwpose
parameter is used to input pose data, which is crucial for animating characters and ensuring realistic movements.
This parameter allows for the inclusion of random reference data, which can add variability and uniqueness to the animation.
The histogram
parameter is used to input histogram data, which can influence the color distribution and overall visual style of the animation.
The fps
parameter controls the frames per second of the animation, determining the smoothness and speed of the final output.
This parameter allows for the inclusion of video masks, which can be used to isolate and animate specific regions within a video sequence.
The focus_present_mask
parameter is used to control the focus within the animation, ensuring that certain elements remain prominent throughout the sequence.
This parameter defines the probability at which a given batch sample will focus on the present, with values ranging from 0 (all off) to 1 (completely arrested attention across time).
The mask_last_frame_num
parameter controls the number of frames to be masked at the end of the animation sequence, which can be useful for creating fade-out effects or transitions.
The output tensor x
represents the final animated sequence generated by the node. It encapsulates all the transformations and effects applied during the animation process, resulting in a cohesive and visually appealing output.
fps
parameter to control the smoothness of your animation, adjusting it based on the desired speed and fluidity.depth
parameter to add a layer of realism to your animations.focus_present_mask
parameter to highlight specific elements within your animation, ensuring they remain prominent throughout the sequence.x
does not match the expected shape required by the node.© Copyright 2024 RunComfy. All Rights Reserved.