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Refine, smooth, normalize, and rescale audio-reactive weights for enhanced analysis and visualization in creative projects.
The Edit Audio Weights node is designed to refine and manipulate audio-reactive weights, providing a means to smooth, normalize, and rescale these weights for enhanced audio analysis and visualization. This node is particularly useful for artists and developers who wish to fine-tune audio data to better suit their creative or analytical needs. By applying smoothing techniques, the node ensures that abrupt changes in audio weights are softened, resulting in a more coherent and visually appealing representation. Additionally, the node normalizes the weights to a standard range, ensuring consistency across different audio inputs, and allows for rescaling to a user-defined range, offering flexibility in how the audio data is interpreted and utilized. This functionality is crucial for applications where precise control over audio weight representation is required, such as in audio-visual installations or interactive media projects.
This parameter represents the input audio weights that you wish to process. It accepts a list or a numpy array of floating-point numbers. The audio weights are the raw data that will be smoothed, normalized, and rescaled by the node. It is crucial to ensure that the input is in the correct format, as invalid inputs will result in an error.
The smooth parameter controls the degree of smoothing applied to the audio weights. It is a floating-point value ranging from 0.0 to 1.0, with a default value of 0.0. A higher value results in more smoothing, which can help reduce noise and create a more gradual transition between weight values. This is particularly useful for creating a more visually appealing graph of audio weights.
This parameter sets the minimum value of the rescaled audio weights. It is a floating-point value with a default of 0.0, a minimum of 0.0, and a maximum of 2.99. Adjusting this value allows you to control the lower bound of the output weights, which can be important for ensuring that the weights fit within a specific range required by your application.
The max_range parameter defines the maximum value of the rescaled audio weights. It is a floating-point value with a default of 1.0, a minimum of 0.01, and a maximum of 3.0. This parameter allows you to set the upper bound of the output weights, providing flexibility in how the weights are scaled and used in subsequent processes.
This output provides the processed audio weights after smoothing, normalization, and rescaling. The weights are returned as a list of floating-point numbers, which can be used for further analysis or visualization. These processed weights are crucial for applications that require refined audio data to drive visual or interactive elements.
The graph_audio output is an image that visualizes the processed audio weights over time. This graph provides a visual representation of how the weights change across frames, making it easier to understand the dynamics of the audio data. The image is useful for presentations, analysis, or as a direct input to other visual processing nodes.
smooth
parameter value. This is particularly useful when you want to reduce noise and create a more fluid visual representation.min_range
and max_range
parameters to fit the processed weights within a specific range required by your application. This can help ensure compatibility with other systems or visual elements that rely on these weights.any_audio_weights
is not a list or numpy array of floating-point numbers.RunComfy is the premier ComfyUI platform, offering ComfyUI online environment and services, along with ComfyUI workflows featuring stunning visuals. RunComfy also provides AI Playground, enabling artists to harness the latest AI tools to create incredible art.