ComfyUI  >  Nodes  >  Avatar Graph >  Plane Texture Unwrap

ComfyUI Node: Plane Texture Unwrap

Class Name

Object_PlaneTextureUnwrap

Category
blender
Author
avatechai (Account age: 905 days)
Extension
Avatar Graph
Latest Updated
5/22/2024
Github Stars
0.2K

How to Install Avatar Graph

Install this extension via the ComfyUI Manager by searching for  Avatar Graph
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter Avatar Graph in the search bar
After installation, click the  Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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Plane Texture Unwrap Description

Automates UV mapping for texture placement on plane mesh in Blender, simplifying texture mapping process for artists.

Plane Texture Unwrap:

The Object_PlaneTextureUnwrap node is designed to facilitate the process of unwrapping a texture onto a plane mesh within Blender. This node automates the UV mapping process, ensuring that your texture is correctly applied to the plane surface. By leveraging Blender's built-in UV projection tools, it simplifies the task of texture mapping, making it accessible even to those with limited experience in 3D modeling. The primary goal of this node is to streamline the workflow for artists, allowing them to focus more on the creative aspects of their projects rather than the technical details of UV mapping. This node is particularly useful for tasks that require precise texture placement and scaling, such as creating detailed textures for game assets, visual effects, or any other 3D content creation.

Plane Texture Unwrap Input Parameters:

image

The image parameter expects an image file that will be used as the texture to be applied to the plane mesh. This image serves as the visual content that will be mapped onto the surface of the plane. The quality and resolution of the image can significantly impact the final appearance of the texture on the mesh.

scale

The scale parameter is a floating-point value that determines the size of the UV projection cube. It controls how the texture is scaled when applied to the plane. A higher scale value will make the texture appear larger, while a lower value will make it appear smaller. The default value is 1, with a step increment of 0.01, allowing for fine-tuned adjustments to achieve the desired texture size.

texture_name

The texture_name parameter is a string that specifies the name of the texture being applied. This name is used to identify the texture within Blender's material system. The default value is "Texture", but you can customize it to better organize and manage your textures within your project.

Plane Texture Unwrap Output Parameters:

This node does not explicitly define output parameters in the provided context. However, the primary outcome of using this node is the application of the specified texture to the plane mesh within Blender, resulting in a visually textured plane object.

Plane Texture Unwrap Usage Tips:

  • Ensure that the image parameter is set to a high-quality texture file to achieve the best visual results on your plane mesh.
  • Adjust the scale parameter incrementally to find the optimal texture size that fits your artistic vision. Small changes can have a significant impact on the final appearance.
  • Use a descriptive texture_name to keep your project organized, especially when working with multiple textures and materials.

Plane Texture Unwrap Common Errors and Solutions:

"No image texture node found in the material's node tree."

  • Explanation: This error occurs when the material assigned to the plane mesh does not contain an image texture node.
  • Solution: Ensure that the material assigned to your plane mesh includes an image texture node. You can add this node manually in Blender's Shader Editor.

"Material has no node tree."

  • Explanation: This error indicates that the material assigned to the plane mesh does not have a node tree, which is necessary for texture assignment.
  • Solution: Create a new material with a node tree and assign it to the plane mesh. Then, add an image texture node to the material's node tree.

"Invalid scale value."

  • Explanation: This error occurs if the scale parameter is set to a non-numeric value or a value outside the acceptable range.
  • Solution: Ensure that the scale parameter is set to a numeric value within the valid range (typically greater than 0). Adjust the value as needed to achieve the desired texture scaling.

Plane Texture Unwrap Related Nodes

Go back to the extension to check out more related nodes.
Avatar Graph
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