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Manage and track animation progress with frame count, FPS monitoring, and timing adjustments for precise control.
The Frame Counter (Simple) node is designed to help you manage and track the progress of your animation sequences. It provides a straightforward way to keep count of the current frame, total frames, and frames per second, which are essential for creating smooth and synchronized animations. This node is particularly useful for AI artists who need to maintain precise control over their animation timelines, ensuring that each frame is accounted for and that the animation runs at the desired speed. By using this node, you can easily monitor the progress of your animation, determine the elapsed and remaining time, and make adjustments as needed to achieve the perfect timing for your creative projects.
This parameter specifies the starting frame index for the animation. It determines the current frame from which the animation will begin. The minimum value is 0, and the default value is 0. Setting this parameter correctly ensures that the animation starts from the desired frame, allowing for precise control over the animation sequence.
This parameter defines the total number of frames in the animation sequence. It is crucial for determining the length of the animation and ensuring that the frame counter accurately tracks the progress. The minimum value is 1, and the default value is 100. The maximum value is 24 * 3600 * 60, which allows for very long animations if needed. Properly setting this parameter ensures that the animation runs for the intended duration.
This parameter sets the frame rate of the animation, measured in frames per second (FPS). It determines how many frames are displayed per second, affecting the speed and smoothness of the animation. The minimum value is 1, and the default value is 25. Adjusting this parameter allows you to control the playback speed of the animation, ensuring it matches your creative vision.
The output parameter is a FrameCounter object that encapsulates the current state of the frame counter, including the current frame index, total frames, and frames per second. This object provides various properties and methods to access and manipulate the frame counter's state, such as checking if it is the first or final frame, calculating the current time in seconds, and determining the progress of the animation. This output is essential for integrating the frame counter into your animation workflow and ensuring accurate tracking and control of the animation sequence.
frames_per_second
parameter to match the desired playback speed of your animation.total_frames
parameter to define the exact length of your animation, allowing for precise control over the animation duration.frame_index
parameter, which can be useful for creating looping animations or resuming from a specific point.frame_index
parameter is set to a negative value.frame_index
parameter is set to a value of 0 or higher.total_frames
parameter is set to a value less than 1. - Solution: Set the total_frames
parameter to a value of 1 or higher to ensure a valid animation sequence length.frames_per_second
parameter is set to a value less than 1.frames_per_second
parameter to a value of 1 or higher to ensure proper playback speed of the animation.© Copyright 2024 RunComfy. All Rights Reserved.