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Generate detailed normal maps from input images for enhanced 3D rendering and computer vision tasks using NormalBaeDetector model.
The BAE-NormalMapPreprocessor node is designed to generate normal maps from input images, which are essential for various 3D rendering and computer vision tasks. This node leverages the NormalBaeDetector model to estimate the surface normals of objects within an image, providing a detailed representation of the image's geometry. By converting the visual information into a normal map, you can enhance the depth and realism of your 3D models or improve the accuracy of other image processing tasks. This node is particularly useful for AI artists looking to add depth and texture to their digital creations without needing extensive technical knowledge.
The input image that you want to process into a normal map. This parameter is essential as it provides the visual data from which the normal map will be generated. The quality and content of the input image directly impact the accuracy and detail of the resulting normal map.
The resolution parameter determines the size of the output normal map. It accepts an integer value, with a default of 512. Higher resolutions can provide more detailed normal maps but may require more computational resources. The minimum value is 1, and there is no explicitly stated maximum value, but it should be within the capabilities of your hardware.
The output is an image representing the normal map of the input image. This normal map encodes the surface normals of the objects in the input image, which can be used to add depth and texture in 3D rendering or other image processing tasks. The normal map is a crucial tool for enhancing the visual realism of digital art and models.
RuntimeError: CUDA out of memory.
FileNotFoundError: Model file not found.
TypeError: Input image must be a valid image format.
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