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Adjust PE length for animation models, enhancing motion control and interpolation precision.
The ADE_AdjustPEFullStretch node is designed to adjust the positional encoding (PE) length in your animation models, providing flexibility and control over the interpolation and stretching of PE values. This node is particularly useful for AI artists looking to fine-tune the motion and spatial characteristics of their animations. By allowing you to specify the desired stretch and interpolation lengths, the node helps in achieving smoother transitions and more dynamic animations. Additionally, it offers the option to print adjustments for better debugging and understanding of the changes applied.
This parameter defines the amount by which the positional encoding (PE) should be stretched. It allows you to extend the PE length, which can be useful for creating more dynamic and fluid animations. The value is an integer with a default of 0, and it can range from 0 to a very large maximum value (BIGMAX). Adjusting this parameter will directly impact the length of the PE, making your animations either more stretched or compressed.
This boolean parameter determines whether the adjustments made to the PE should be printed out for debugging purposes. When set to True, the node will log the changes applied to the PE, providing you with valuable insights into how the adjustments are affecting your animation. The default value is False.
This optional parameter allows you to pass in a previous PE adjustment group. If provided, the new adjustments will be added to this group, enabling cumulative adjustments. This is useful for applying multiple layers of PE adjustments in a sequential manner.
The output of this node is a PE_ADJUST object, which encapsulates the adjustments made to the positional encoding. This object can be used in subsequent nodes to apply the specified PE adjustments to your animation model. It contains all the information about the stretch and interpolation lengths, as well as any other adjustments made.
pe_stretch
parameter. Start with small increments to see how it affects the motion.print_adjustment
parameter to debug and understand the impact of your adjustments. This can be particularly helpful when fine-tuning complex animations.prev_pe_adjust
parameter to build upon previous adjustments, creating a more refined and layered effect.pe_stretch
is outside the acceptable range.pe_stretch
value is an integer between 0 and the maximum allowed value (BIGMAX).prev_pe_adjust
parameter is not a valid PE_ADJUST object.prev_pe_adjust
parameter if you are using it.print_adjustment
parameter is set to True to get more information on why the adjustment might have failed.© Copyright 2024 RunComfy. All Rights Reserved.