ComfyUIย ย >ย ย Nodesย ย >ย ย AnimateDiff Evolved >ย ย Adjust Weight [Indivโ—†Mult] ๐ŸŽญ๐Ÿ…๐Ÿ…“

ComfyUI Node: Adjust Weight [Indivโ—†Mult] ๐ŸŽญ๐Ÿ…๐Ÿ…“

Class Name

ADE_AdjustWeightIndivMult

Category
Animate Diff ๐ŸŽญ๐Ÿ…๐Ÿ…“/ad settings/weight adjust
Author
Kosinkadink (Account age: 3712 days)
Extension
AnimateDiff Evolved
Latest Updated
6/17/2024
Github Stars
2.2K

How to Install AnimateDiff Evolved

Install this extension via the ComfyUI Manager by searching for ย AnimateDiff Evolved
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter AnimateDiff Evolved in the search bar
After installation, click the ย Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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Adjust Weight [Indivโ—†Mult] ๐ŸŽญ๐Ÿ…๐Ÿ…“ Description

Fine-tune individual component weights in animation diffusion models for precise output control.

Adjust Weight [Indivโ—†Mult] ๐ŸŽญ๐Ÿ…๐Ÿ…“:

The ADE_AdjustWeightIndivMult node is designed to provide fine-grained control over the individual weights of various components in an animation diffusion model. This node allows you to multiply specific weights, such as positional encoding (pe), attention mechanisms (attn), and other related parameters, to adjust the influence of these components on the model's output. By using this node, you can achieve more precise and tailored adjustments to the model's behavior, enhancing the quality and specificity of the generated animations. This node is particularly useful for AI artists who want to experiment with different weight configurations to optimize their animation results.

Adjust Weight [Indivโ—†Mult] ๐ŸŽญ๐Ÿ…๐Ÿ…“ Input Parameters:

pe_MULT

This parameter controls the multiplication factor for the positional encoding weights. Adjusting this value can influence how the model interprets positional information in the animation. The value ranges from 0.0 to 2.0, with a default of 1.0.

attn_MULT

This parameter sets the multiplication factor for the overall attention weights. Modifying this value can affect the model's attention mechanism, potentially altering the focus and coherence of the generated animation. The value ranges from 0.0 to 2.0, with a default of 1.0.

attn_q_MULT

This parameter adjusts the multiplication factor for the query weights in the attention mechanism. Changing this value can impact how the model queries information, influencing the attention distribution. The value ranges from 0.0 to 2.0, with a default of 1.0.

attn_k_MULT

This parameter sets the multiplication factor for the key weights in the attention mechanism. Adjusting this value can affect how the model keys information, which in turn influences the attention mechanism. The value ranges from 0.0 to 2.0, with a default of 1.0.

attn_v_MULT

This parameter controls the multiplication factor for the value weights in the attention mechanism. Modifying this value can impact how the model values information, affecting the attention output. The value ranges from 0.0 to 2.0, with a default of 1.0.

attn_out_weight_MULT

This parameter sets the multiplication factor for the output weights of the attention mechanism. Adjusting this value can influence the final output of the attention mechanism, potentially altering the animation's quality. The value ranges from 0.0 to 2.0, with a default of 1.0.

attn_out_bias_MULT

This parameter controls the multiplication factor for the output bias of the attention mechanism. Modifying this value can affect the bias applied to the attention output, influencing the overall animation result. The value ranges from 0.0 to 2.0, with a default of 1.0.

other_MULT

This parameter sets the multiplication factor for other related weights in the model. Adjusting this value can impact various other components, providing additional control over the model's behavior. The value ranges from 0.0 to 2.0, with a default of 1.0.

This boolean parameter determines whether to print the adjustment details. Enabling this option can help you debug and understand the impact of the weight adjustments. The default value is False.

prev_weight_adjust

This optional parameter allows you to provide a previous weight adjustment configuration. If not provided, a new AdjustGroup will be created. This parameter helps in chaining multiple adjustments together.

Adjust Weight [Indivโ—†Mult] ๐ŸŽญ๐Ÿ…๐Ÿ…“ Output Parameters:

WEIGHT_ADJUST

The output parameter is a weight adjustment configuration that encapsulates all the specified multiplications. This configuration can be used to apply the adjusted weights to the model, influencing the final animation output.

Adjust Weight [Indivโ—†Mult] ๐ŸŽญ๐Ÿ…๐Ÿ…“ Usage Tips:

  • Experiment with different multiplication factors for the attention weights to see how they affect the focus and coherence of your animations.
  • Use the print_adjustment option to debug and understand the impact of your adjustments.
  • Chain multiple weight adjustments by providing a previous weight adjustment configuration to the prev_weight_adjust parameter.

Adjust Weight [Indivโ—†Mult] ๐ŸŽญ๐Ÿ…๐Ÿ…“ Common Errors and Solutions:

Invalid value for pe_MULT

  • Explanation: The value provided for pe_MULT is outside the allowed range.
  • Solution: Ensure that the value for pe_MULT is between 0.0 and 2.0.

Invalid value for attn_MULT

  • Explanation: The value provided for attn_MULT is outside the allowed range.
  • Solution: Ensure that the value for attn_MULT is between 0.0 and 2.0.

Invalid value for other_MULT

  • Explanation: The value provided for other_MULT is outside the allowed range.
  • Solution: Ensure that the value for other_MULT is between 0.0 and 2.0.

prev_weight_adjust is not of type WEIGHT_ADJUST

  • Explanation: The provided prev_weight_adjust parameter is not a valid weight adjustment configuration.
  • Solution: Ensure that the prev_weight_adjust parameter is a valid WEIGHT_ADJUST configuration or leave it as None to create a new AdjustGroup.

Adjust Weight [Indivโ—†Mult] ๐ŸŽญ๐Ÿ…๐Ÿ…“ Related Nodes

Go back to the extension to check out more related nodes.
AnimateDiff Evolved
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