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Manages and configures animation diffusion context settings for uniform and looped schedules, ensuring smooth animations with customization options.
The ADE_AnimateDiffUniformContextOptions
node, also known as the Legacy Looped Uniform Context Options, is designed to manage and configure the context settings for animation diffusion processes. This node is particularly useful for creating uniform and looped context schedules, ensuring that the animation frames are processed in a consistent and seamless manner. By leveraging this node, you can control various aspects of the context, such as length, stride, overlap, and loop settings, which are crucial for achieving smooth and coherent animations. The node also allows for customization of the fusion method and guarantees a certain number of steps, providing flexibility and precision in the animation workflow.
This parameter defines the length of the context window used in the animation diffusion process. It determines how many frames are considered in each context window, impacting the smoothness and continuity of the animation. The minimum value is 1, and there is no explicit maximum value, but it should be set according to the specific requirements of your animation project. The default value is typically set to a reasonable number based on common use cases.
The context_stride parameter specifies the step size between consecutive context windows. A smaller stride results in more overlap between windows, which can enhance the smoothness of transitions but may increase computational load. Conversely, a larger stride reduces overlap and computational demand but may affect the continuity of the animation. The minimum value is 1, and the default value is set to balance performance and quality.
This parameter controls the amount of overlap between consecutive context windows. Overlap is essential for ensuring smooth transitions between frames. The value is typically expressed as a percentage, with a minimum of 0% (no overlap) and a maximum of 100% (full overlap). The default value is often set to a moderate overlap to achieve a good balance between smoothness and performance.
The closed_loop parameter is a boolean flag that indicates whether the context should be treated as a closed loop. When set to true, the context windows will loop back to the beginning, creating a seamless cyclic animation. This is particularly useful for animations that need to repeat continuously. The default value is false.
This parameter defines the method used to fuse context windows. The available options include different fusion techniques, such as flat fusion, which combines the windows in a straightforward manner. The choice of fusion method can affect the final appearance of the animation, and the default method is typically set to flat fusion.
The use_on_equal_length parameter is a boolean flag that determines whether the context settings should be applied when the length of the context windows is equal. This can be useful for specific scenarios where uniform context length is required. The default value is false.
This parameter specifies the starting point of the context window as a percentage of the total animation length. It allows for fine-tuning the initial position of the context, which can be useful for aligning the context with specific parts of the animation. The value ranges from 0.0 to 100.0, with a default value of 0.0.
The guarantee_steps parameter ensures that a minimum number of steps are included in each context window. This is important for maintaining the integrity of the animation process, especially in cases where the context length and stride might result in fewer steps. The minimum value is 1, and the default value is set to 1.
This parameter allows you to specify additional view options for the context. It can include various settings that affect how the context is visualized and processed. The default value is typically set to None, but it can be customized based on specific requirements.
The prev_context parameter is used to pass the previous context settings to the current node. This allows for chaining multiple context configurations and maintaining continuity across different stages of the animation process. The default value is None, but it can be set to a previous context group if needed.
The prev_context output parameter returns the updated context settings after applying the current node's configuration. This includes all the specified parameters such as context length, stride, overlap, and others. The output is essential for passing the configured context to subsequent nodes in the animation workflow, ensuring that the settings are consistently applied throughout the process.
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