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Enhance AI art with layered noise for dynamic visual effects.
The ADE_NoiseLayerAdd node is designed to enhance your AI-generated art by adding a layer of noise to existing noise in your images. This node is particularly useful for creating more complex and textured visual effects by combining new noise with the existing noise in a controlled manner. The primary function of this node is to add new noise to the old noise, weighted by a specified factor, which allows for fine-tuning the intensity and impact of the noise addition. This can be especially beneficial in generating more dynamic and visually interesting results in your AI art projects.
This parameter specifies the type of noise to be generated and added to the existing noise. The noise type can significantly affect the texture and pattern of the resulting image. Common noise types include Gaussian, Perlin, and others, each providing a unique visual effect. There are no strict minimum or maximum values, but the default is typically set to a standard noise type like Gaussian.
The batch_offset parameter determines the offset applied to the batch of noise being processed. This can be useful for creating variations in noise patterns across different batches. The value is an integer, with a default of 0, and can be adjusted to any positive or negative integer to achieve the desired effect.
This parameter allows you to override the default seed generation method. By specifying a different seed generation method, you can control the randomness and reproducibility of the noise patterns. The default value is usually set to the standard seed generation method used by the system.
The seed_offset parameter adds an offset to the seed value used for noise generation. This helps in creating different noise patterns by slightly altering the seed. The value is an integer, with a default of 0, and can be adjusted to any positive or negative integer.
This optional parameter allows you to specify a fixed seed value, overriding any other seed settings. This is useful for creating consistent and reproducible noise patterns. If not provided, the system will use the default seed generation method. The value is an integer.
The mask parameter is a tensor that defines the areas of the image where the noise should be applied. This allows for selective noise addition, enabling more precise control over the final visual effect. The default value is None, meaning the noise will be applied uniformly across the entire image.
This parameter controls the weight of the new noise being added to the existing noise. A higher value increases the influence of the new noise, while a lower value reduces it. The value is a float, with a default of 1.0, and can be adjusted to any positive value to achieve the desired balance between the new and old noise.
The output of the ADE_NoiseLayerAdd node is a modified noise layer group that includes the newly added noise. This output can be used in subsequent processing steps to further refine and enhance the visual effects in your AI-generated art. The noise_layers parameter is a NoiseLayerGroup object that contains the updated noise layers.
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