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Add noise to existing layer in weighted manner for nuanced variations, ideal for AI artists seeking controlled texture blending.
The ADE_NoiseLayerAddWeighted node is designed to add noise to an existing layer in a weighted manner, providing a more nuanced and controlled approach to noise application. This node is particularly useful for AI artists looking to introduce subtle variations and textures to their generated images or animations. By leveraging a balance multiplier, it allows for fine-tuning the intensity and distribution of the noise, ensuring that the final output maintains a desired level of detail and consistency. The main goal of this node is to enhance the creative possibilities by offering a sophisticated method to blend new noise with existing layers, making it an essential tool for achieving high-quality and visually appealing results.
This parameter specifies the type of noise to be added. It determines the characteristics and pattern of the noise, which can significantly impact the visual outcome. The noise type can vary from simple Gaussian noise to more complex patterns, depending on the desired effect.
The batch_offset parameter is used to offset the batch processing of noise layers. This can be useful when working with multiple batches of data, ensuring that each batch receives a unique noise pattern. The default value is typically 0, but it can be adjusted as needed.
This parameter allows you to override the seed generation process. By providing a specific seed, you can ensure reproducibility and consistency in the noise patterns across different runs. This is particularly useful for creating consistent animations or series of images.
The seed_offset parameter adds an additional offset to the seed value, providing further control over the noise generation process. This can be used to introduce slight variations in the noise pattern without completely changing the overall structure.
An optional parameter that allows you to override the seed value entirely. If not provided, the default seed generation process will be used. This parameter is useful for achieving specific noise patterns that are consistent across different runs.
The mask parameter is a tensor that defines the areas where the noise should be applied. By using a mask, you can selectively add noise to certain parts of the image or animation, leaving other areas untouched. This provides greater control over the final output.
This parameter controls the intensity of the noise being added. A higher noise weight results in more pronounced noise, while a lower weight produces subtler effects. The default value is 1.0, but it can be adjusted to achieve the desired level of noise.
The balance_multiplier parameter is used to fine-tune the balance between the old noise and the new noise being added. By adjusting this multiplier, you can control how much influence the new noise has on the final output. The default value is 1.0, but it can be modified to achieve the desired effect.
The output of this node is a noise layer that has been modified by adding weighted noise. This layer can be used in subsequent processing steps to create the final image or animation. The noise layer contains the combined effects of the old and new noise, providing a rich and detailed texture.
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