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Convert chrome ball images to environment maps for realistic lighting and reflections in 3D scenes.
The chrome_ball_to_envmap
node is designed to convert images of chrome balls into environment maps, which are essential for creating realistic lighting and reflections in 3D scenes. This node leverages the reflective properties of chrome balls to generate a comprehensive environment map that can be used in various rendering applications. By transforming the spherical reflections captured in chrome ball images into a flat, rectangular environment map, this node allows you to simulate complex lighting scenarios with ease. The primary goal of this node is to facilitate the creation of high-quality environment maps from simple chrome ball photographs, making it a valuable tool for AI artists and 3D designers looking to enhance the realism of their scenes.
This parameter represents the input images of chrome balls. These images are used to extract the reflective information necessary to create the environment map. The quality and resolution of these images directly impact the accuracy and detail of the resulting environment map. Ensure that the chrome ball images are clear and well-lit for the best results.
This parameter specifies the height of the resulting environment map. It determines the vertical resolution of the environment map, with higher values leading to more detailed maps. The minimum value is 1, and there is no strict maximum, but very high values may require more computational resources. The default value is typically set based on the desired level of detail for the environment map.
This parameter controls the scaling factor applied to the environment map grid. It affects the overall size and resolution of the environment map. A higher scale value results in a larger and more detailed environment map, while a lower scale value produces a smaller and less detailed map. The default value is usually set to 1, but it can be adjusted based on the specific requirements of your project.
This output parameter represents the generated environment maps. These maps are created by transforming the input chrome ball images into a flat, rectangular format that can be used in 3D rendering applications. The environment maps contain detailed lighting and reflection information, making them ideal for enhancing the realism of 3D scenes. The output is typically a tensor containing the environment maps, ready for use in various rendering engines.
envmap_height
parameter to control the level of detail in the environment map. Higher values provide more detail but require more computational resources.scale
parameter to fine-tune the size and resolution of the environment map based on your specific needs.envmap_height
or scale
parameters to lower the computational load. Alternatively, try processing smaller batches of images.scale
parameter is set to an invalid value.scale
parameter is set to a positive value. Adjust the scale to a reasonable range based on your project requirements.© Copyright 2024 RunComfy. All Rights Reserved.