ComfyUI > Nodes > ComfyUI-JNodes > Load Visual Media From Path

ComfyUI Node: Load Visual Media From Path

Class Name

JNodes_LoadVisualMediaFromPath

Category
None
Author
JaredTherriault (Account age: 3626days)
Extension
ComfyUI-JNodes
Latest Updated
2024-08-11
Github Stars
0.03K

How to Install ComfyUI-JNodes

Install this extension via the ComfyUI Manager by searching for ComfyUI-JNodes
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter ComfyUI-JNodes in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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Load Visual Media From Path Description

Load visual media files from specified path for AI artists to extract frames, manipulate, and analyze media efficiently.

Load Visual Media From Path:

The JNodes_LoadVisualMediaFromPath node is designed to load visual media files, such as videos or image sequences, from a specified file path. This node is particularly useful for AI artists who need to process and analyze visual media within their workflows. By leveraging this node, you can easily extract frames from a video or a sequence of images, allowing for further manipulation or analysis. The node provides flexibility in terms of where to start reading the media, how many frames to sample, and how to handle frame skipping and transparency. This makes it a powerful tool for tasks such as creating animations, generating datasets, or performing visual effects.

Load Visual Media From Path Input Parameters:

media_path

The media_path parameter specifies the file path to the visual media you want to load. This can be a path to a video file or a directory containing image sequences. The correct path is crucial for the node to locate and load the media. Ensure the path is accurate and accessible from your working environment.

start_at_n

The start_at_n parameter determines the starting point in the media from which to begin loading frames. This can be specified in terms of frames, seconds, or other units. The value of start_at_n allows you to skip the initial part of the media if needed. For example, setting start_at_n to 10 with start_at_unit as seconds will start loading frames from the 10-second mark.

start_at_unit

The start_at_unit parameter defines the unit of measurement for the start_at_n parameter. Common units include frames, seconds, or minutes. This parameter works in conjunction with start_at_n to accurately determine the starting point in the media.

sample_next_n

The sample_next_n parameter specifies the number of frames to sample after the starting point. This allows you to control the length of the media segment you want to load. For instance, setting sample_next_n to 100 will load the next 100 frames from the starting point.

sample_next_unit

The sample_next_unit parameter defines the unit of measurement for the sample_next_n parameter. Similar to start_at_unit, this can be frames, seconds, or minutes. This parameter helps in accurately sampling the desired number of frames.

frame_skip

The frame_skip parameter allows you to skip a specified number of frames between each loaded frame. This is useful for reducing the number of frames loaded, which can save processing time and resources. For example, setting frame_skip to 2 will load every third frame.

discard_transparency

The discard_transparency parameter determines whether to discard transparency information in the loaded frames. This is particularly relevant for image sequences with alpha channels. Setting this parameter to true will remove transparency, which can be useful for certain types of processing.

Load Visual Media From Path Output Parameters:

out_images

The out_images parameter provides the loaded frames as a tensor. This tensor can be used for further processing, such as feeding into a neural network or applying visual effects. The frames are concatenated along the batch dimension, making it easy to handle them in subsequent nodes.

media_info

The media_info parameter returns metadata about the loaded media, including the total number of frames, frames per second (FPS), width, and height. This information is useful for understanding the properties of the media and for debugging purposes.

output_media_info

The output_media_info parameter provides additional metadata about the processed media, such as the number of frames after skipping and the starting frame index. This helps in keeping track of the modifications made during the loading process.

Load Visual Media From Path Usage Tips:

  • Ensure the media_path is correct and accessible to avoid file not found errors.
  • Use the start_at_n and start_at_unit parameters to skip unnecessary initial frames and focus on the relevant part of the media.
  • Adjust the frame_skip parameter to reduce the number of loaded frames, which can save processing time and resources.
  • Set discard_transparency to true if you do not need transparency information, as this can simplify subsequent processing steps.

Load Visual Media From Path Common Errors and Solutions:

"File not found"

  • Explanation: The specified media_path does not exist or is incorrect.
  • Solution: Verify the file path and ensure it is correct and accessible from your working environment.

"Unsupported media format"

  • Explanation: The media file format is not supported by the node.
  • Solution: Convert the media to a supported format, such as MP4 for videos or PNG for image sequences.

"Failed to load media"

  • Explanation: The node encountered an issue while trying to load the media.
  • Solution: Check the media file for corruption or try loading a different file to isolate the issue.

"Invalid start or sample parameters"

  • Explanation: The start_at_n, start_at_unit, sample_next_n, or sample_next_unit parameters are set incorrectly.
  • Solution: Ensure these parameters are set to valid values and units that make sense for the media being loaded.

Load Visual Media From Path Related Nodes

Go back to the extension to check out more related nodes.
ComfyUI-JNodes
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