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Add dynamic onomatopoeic text overlays to images for comic book-style sound effects, with customization options for enhanced visual impact.
The GR Onomatopoeia node is designed to add dynamic and expressive text overlays to your images, simulating the sound effects often seen in comic books. This node allows you to overlay text such as "BANG," "BOOM," "CRASH," and many other onomatopoeic words onto your images, enhancing their visual impact and storytelling potential. It offers a variety of customization options, including text randomization, font selection, color choices, and alignment settings, making it a versatile tool for creating engaging and visually appealing artwork. By leveraging this node, you can easily add a layer of excitement and emotion to your images, making them more captivating and lively.
This parameter allows you to specify the text to be overlaid on the image. If left empty, the node will randomly select an onomatopoeic word from its predefined list. The default value is "Hello."
This boolean parameter determines whether the text should be randomized. When set to true, the characters in the specified text will be shuffled. The default value is false.
This parameter allows you to choose the font for the text overlay. The available fonts are populated from the system's font directories. If no fonts are found, "arial.ttf" is used as the default.
This integer parameter sets the size of the font. It ranges from a minimum of 1 to a maximum of 256, with a default value of 100.
This parameter specifies the vertical alignment of the text. The options are "top," "middle," and "bottom," with "middle" as the default.
This parameter specifies the horizontal alignment of the text. The options are "left," "center," and "right," with "center" as the default.
This parameter determines the justification of the text. The options are "left," "center," and "right," with "left" as the default.
This integer parameter sets the padding around the text. It ranges from a minimum of 0 to a maximum of 128, with a default value of 0.
This integer parameter defines the thickness of the text stroke. It ranges from a minimum of 0 to a maximum of 10, with a default value of 5.
This parameter allows you to select the color of the text stroke from a list of available colors. The default value is "red."
This parameter allows you to select the fill color of the text from a list of available colors. The default value is "purple."
This integer parameter sets the size of the speech bubble around the text. It ranges from a minimum of 0 to a maximum of 50, with a default value of 5.
This integer parameter defines the distance of the speech bubble from the text. It ranges from a minimum of 0 to a maximum of 500, with a default value of 100.
This parameter allows you to select the color of the speech bubble from a list of available colors. The default value is "maroon."
This integer parameter sets the thickness of the speech bubble stroke. It ranges from a minimum of 0 to a maximum of 20, with a default value of 10.
This boolean parameter determines whether the speech bubble should be filled with color. The default value is true.
This output parameter provides the image tensor with the text overlay applied. It is a tensor representation of the image, normalized to a range of 0 to 1.
This output parameter provides the mask tensor corresponding to the text overlay. It is a tensor representation of the mask, normalized to a range of 0 to 1.
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