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Create dynamic particle systems using optical flow motion information for visually compelling effects in AI-generated art.
The OpticalFlowParticleSystem
node is designed to create dynamic particle systems based on the optical flow between consecutive frames of an image sequence. This node leverages the motion information derived from optical flow to emit, update, and render particles, resulting in visually compelling effects that can enhance your AI-generated art. By simulating particles that move according to the detected motion in the images, you can achieve effects such as flowing trails, dynamic textures, and motion-based animations. This node is particularly useful for adding a sense of movement and life to static images or for creating engaging visual effects in video sequences.
This parameter represents the masks that define the regions where particles will be emitted. Masks can be used to control the areas of the image where particles are generated, allowing for precise control over the particle system's behavior. The masks should be provided as a tensor or a numpy array.
This parameter consists of the sequence of images between which the optical flow will be calculated. The images should be provided as a tensor or a numpy array, and they form the basis for detecting motion and updating particle positions accordingly.
This parameter controls the overall strength of the particle system. It influences how strongly the particles are affected by the optical flow, determining the intensity of the motion effects. The value should be a float, with higher values resulting in more pronounced particle movements.
This parameter specifies the method used to calculate the optical flow between consecutive frames. Different methods can produce varying results in terms of accuracy and computational efficiency. Common methods include Farneback, Lucas-Kanade, and DeepFlow.
This parameter sets a threshold for the optical flow values. Only flow values above this threshold will be considered for particle movement, allowing you to filter out minor or irrelevant motions. The value should be a float, with higher values focusing on more significant movements.
This parameter defines a threshold for the magnitude of the optical flow. Particles will only be influenced by flow vectors with magnitudes above this threshold, helping to eliminate noise and minor fluctuations. The value should be a float.
This parameter determines the total number of particles to be emitted over the lifetime of the particle system. It directly affects the density and visual complexity of the particle effects. The value should be an integer.
This parameter sets the size of the particles in the rendered output. Larger values will result in bigger particles, which can be useful for creating more prominent visual effects. The value should be an integer.
This parameter specifies the color of the particles in the rendered output. The color should be provided as a hex string (e.g., #FF0000
for red).
This parameter controls the opacity of the particles. A value of 1.0 means fully opaque, while a value of 0.0 means fully transparent. The value should be a float between 0.0 and 1.0.
This parameter scales the influence of the optical flow on the particles. Higher values will result in more significant particle movements based on the detected flow. The value should be a float.
This parameter sets the lifetime of each particle, measured in frames. Particles will be removed from the system once their lifetime expires. The value should be an integer.
This parameter defines the initial velocity of the particles when they are emitted. It can be used to give particles an initial push in a specific direction. The value should be a float.
This output parameter is a sequence of frames containing the rendered particles. Each frame is a numpy array representing the visual state of the particle system at a given point in time. The frames can be used to create animations or to overlay particle effects on the original images.
flow_method
values to find the one that best suits your specific use case and desired visual effect.num_particles
and particle_lifetime
parameters to control the density and duration of the particle effects.flow_multiplier
and strength
parameters to achieve the desired intensity of particle movement based on the optical flow.particle_lifetime
parameter is not a positive integer.particle_lifetime
parameter to a positive integer value.particle_size
parameter is not a positive integer.particle_size
parameter to a positive integer value.© Copyright 2024 RunComfy. All Rights Reserved.