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Facilitates audio playback control in node-based workflows for AI artists, enhancing interactivity and dynamism.
The PlayMusic node is designed to facilitate the playback of audio within a node-based workflow. It allows you to control when and how audio is played, providing options to adjust the volume and specify the waveform and sample rate. This node is particularly useful for AI artists who want to integrate audio elements into their projects seamlessly. By using this node, you can ensure that audio playback is triggered under specific conditions, enhancing the interactivity and dynamism of your creative work.
The mode
parameter determines when the audio should be played. It has two options: "always" and "on empty queue". Selecting "always" will play the audio every time the node is executed, while "on empty queue" will only play the audio if the queue is empty. This allows you to control the conditions under which the audio is triggered, ensuring it fits seamlessly into your workflow.
The volume
parameter controls the playback volume of the audio. It is a floating-point value ranging from 0 to 1, with a default value of 0.5. Adjusting this parameter allows you to set the desired loudness of the audio, ensuring it is neither too loud nor too soft for your project.
The wave_form
parameter is a required input that specifies the waveform of the audio to be played. This parameter must be provided as an input, ensuring that the node has the necessary audio data to function correctly.
The sample_rate
parameter is a required input that specifies the sample rate of the audio. This parameter must be provided as an input, ensuring that the audio is played back at the correct quality and speed.
The any
output parameter is a wildcard string that can be used to trigger other nodes or actions within your workflow. It ensures that the PlayMusic node can integrate smoothly with other nodes, providing a flexible and dynamic way to manage audio playback.
wave_form
and sample_rate
inputs.mode
parameter to control when the audio is played, allowing you to create more dynamic and interactive projects.volume
parameter to set the desired loudness of the audio, ensuring it fits well within your project's overall sound design.wave_form
parameter is required and must be provided as an input.sample_rate
parameter is required and must be provided as an input.mode
is set to "on empty queue".mode
to "always" if you want the audio to play every time the node is executed.© Copyright 2024 RunComfy. All Rights Reserved.