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Facilitates dynamic image selection via OSC messages for seamless transitions in interactive visual projects.
The VrchImageSwitchOSCControlNode
is designed to facilitate the dynamic selection of images based on Open Sound Control (OSC) messages. This node is particularly useful in interactive environments where real-time control over visual elements is required, such as in live performances or installations. By receiving OSC messages, the node can switch between different images, allowing for a seamless and responsive visual experience. The primary goal of this node is to provide a flexible and efficient way to manage image transitions, enhancing the interactivity and adaptability of your visual projects.
The OSC Address parameter specifies the address from which the node will listen for incoming OSC messages. This address acts as a unique identifier for the node to receive the correct messages intended for image switching. It is crucial to set this parameter correctly to ensure that the node responds to the appropriate OSC signals. The address should be a valid OSC address string, and there are no specific minimum or maximum values, but it should match the address used by the OSC message sender.
The Debug Mode parameter is a boolean setting that, when enabled, allows the node to print debug information to the console. This can be particularly helpful during development and troubleshooting, as it provides insights into the OSC messages being received and the internal decision-making process of the node. The default value is typically set to false
, and enabling it will not affect the node's primary functionality but will provide additional output for debugging purposes.
The Selected Image Index output parameter indicates the index of the currently selected image based on the received OSC message. This index corresponds to the position of the image in the node's internal list of images. The output is an integer value, and its interpretation is straightforward: it tells you which image is currently active. This output is essential for connecting the node's functionality to other parts of your visual system, allowing for coordinated image display.
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