ComfyUI > Nodes > GLSL Nodes > glslEditor

ComfyUI Node: glslEditor

Class Name

glslEditor

Category
GLSL
Author
Patricio Gonzalez Vivo (Account age: 5109days)
Extension
GLSL Nodes
Latest Updated
2024-07-21
Github Stars
0.12K

How to Install GLSL Nodes

Install this extension via the ComfyUI Manager by searching for GLSL Nodes
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter GLSL Nodes in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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glslEditor Description

Flexible GLSL shader editor simplifying shader programming for visual effects creation.

glslEditor:

The glslEditor node is designed to provide a flexible and user-friendly interface for creating and editing GLSL (OpenGL Shading Language) shaders. This node allows you to input custom GLSL code, specify the GLSL version, and define the type of shader you are working with, such as a fragment shader. By leveraging this node, you can craft intricate visual effects and shader programs tailored to your specific needs. The glslEditor node is particularly beneficial for AI artists and designers who want to experiment with shader programming without delving deeply into the technical complexities. It simplifies the process of integrating custom GLSL code into your projects, enabling you to focus on the creative aspects of shader development.

glslEditor Input Parameters:

version

The version parameter specifies the GLSL version to be used for the shader code. This is important because different versions of GLSL may support different features and syntax. The default value is "130", which corresponds to GLSL version 1.30. You can choose from various GLSL versions depending on your requirements and the capabilities of your target platform.

code

The code parameter allows you to input your custom GLSL code. This is a multiline string input where you can write or paste your shader code. The default value is set to a basic fragment shader template, which you can modify to suit your needs. This parameter is essential for defining the behavior and visual output of your shader.

type

The type parameter defines the type of shader you are working with. Currently, the only supported type is "fragment", which indicates that the shader code will be used as a fragment shader. Fragment shaders are responsible for determining the color of each pixel in a rendered image. The default value is "fragment".

glslEditor Output Parameters:

GLSL_CODE

The GLSL_CODE output parameter provides the processed GLSL code based on the input parameters. This output includes the specified GLSL version, shader type, and the resolved shader code. The output is formatted and ready to be used in a rendering context, making it easy to integrate into your projects.

glslEditor Usage Tips:

  • Experiment with different GLSL versions to take advantage of newer features and optimizations available in later versions.
  • Use the default fragment shader template as a starting point and gradually modify it to create more complex visual effects.
  • Ensure that your GLSL code is syntactically correct and compatible with the specified GLSL version to avoid compilation errors.

glslEditor Common Errors and Solutions:

Shader compilation error

  • Explanation: This error occurs when the GLSL code contains syntax errors or unsupported features for the specified GLSL version.
  • Solution: Review your GLSL code for syntax errors and ensure that all features used are supported by the specified GLSL version. Refer to the GLSL documentation for the correct syntax and feature support.

Unsupported GLSL version

  • Explanation: This error occurs when the specified GLSL version is not supported by the rendering context or platform.
  • Solution: Verify that the target platform supports the specified GLSL version. If not, choose a different GLSL version that is compatible with your platform.

Invalid shader type

  • Explanation: This error occurs when an unsupported shader type is specified in the type parameter.
  • Solution: Ensure that the type parameter is set to "fragment", as this is the only supported shader type in the current implementation.

glslEditor Related Nodes

Go back to the extension to check out more related nodes.
GLSL Nodes
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