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Flexible GLSL shader editor simplifying shader programming for visual effects creation.
The glslEditor
node is designed to provide a flexible and user-friendly interface for creating and editing GLSL (OpenGL Shading Language) shaders. This node allows you to input custom GLSL code, specify the GLSL version, and define the type of shader you are working with, such as a fragment shader. By leveraging this node, you can craft intricate visual effects and shader programs tailored to your specific needs. The glslEditor
node is particularly beneficial for AI artists and designers who want to experiment with shader programming without delving deeply into the technical complexities. It simplifies the process of integrating custom GLSL code into your projects, enabling you to focus on the creative aspects of shader development.
The version
parameter specifies the GLSL version to be used for the shader code. This is important because different versions of GLSL may support different features and syntax. The default value is "130", which corresponds to GLSL version 1.30. You can choose from various GLSL versions depending on your requirements and the capabilities of your target platform.
The code
parameter allows you to input your custom GLSL code. This is a multiline string input where you can write or paste your shader code. The default value is set to a basic fragment shader template, which you can modify to suit your needs. This parameter is essential for defining the behavior and visual output of your shader.
The type
parameter defines the type of shader you are working with. Currently, the only supported type is "fragment", which indicates that the shader code will be used as a fragment shader. Fragment shaders are responsible for determining the color of each pixel in a rendered image. The default value is "fragment".
The GLSL_CODE
output parameter provides the processed GLSL code based on the input parameters. This output includes the specified GLSL version, shader type, and the resolved shader code. The output is formatted and ready to be used in a rendering context, making it easy to integrate into your projects.
type
parameter.type
parameter is set to "fragment", as this is the only supported shader type in the current implementation.© Copyright 2024 RunComfy. All Rights Reserved.