ComfyUI  >  Nodes  >  GLSL Nodes >  glslEditor (ShaderToy)

ComfyUI Node: glslEditor (ShaderToy)

Class Name

glslEditor (ShaderToy)

Category
GLSL
Author
Patricio Gonzalez Vivo (Account age: 5109 days)
Extension
GLSL Nodes
Latest Updated
7/21/2024
Github Stars
0.1K

How to Install GLSL Nodes

Install this extension via the ComfyUI Manager by searching for  GLSL Nodes
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter GLSL Nodes in the search bar
After installation, click the  Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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glslEditor (ShaderToy) Description

Facilitates GLSL shader creation for ShaderToy with integrated uniforms and headers for visual effects.

glslEditor (ShaderToy):

The glslEditor (ShaderToy) node is designed to facilitate the creation and editing of GLSL shaders specifically tailored for ShaderToy, a popular platform for sharing and experimenting with fragment shaders. This node allows you to input custom GLSL code and automatically integrates it with the necessary ShaderToy-specific uniforms and headers, making it easier to develop complex visual effects and animations. By leveraging this node, you can focus on the creative aspects of shader development without worrying about the boilerplate code required for ShaderToy compatibility. This node is particularly beneficial for AI artists looking to create dynamic and visually stunning graphics using GLSL.

glslEditor (ShaderToy) Input Parameters:

code

The code parameter is a multiline string input where you can write your custom GLSL shader code. This code will be integrated with the ShaderToy-specific uniforms and headers, allowing you to create complex visual effects. The default value for this parameter is a basic ShaderToy shader that generates a simple animated color pattern. There are no strict minimum or maximum values for this parameter, but it should be valid GLSL code to function correctly.

glslEditor (ShaderToy) Output Parameters:

GLSL_CODE

The GLSL_CODE output parameter provides the processed GLSL code that includes the ShaderToy-specific uniforms and headers. This output is essential for rendering the shader in environments that support ShaderToy shaders. The output includes the GLSL version, shader type (fragment), the source code with integrated ShaderToy headers, and specifications indicating it is a ShaderToy shader.

glslEditor (ShaderToy) Usage Tips:

  • Ensure your GLSL code is valid and follows the syntax rules of GLSL to avoid compilation errors.
  • Utilize the default ShaderToy shader as a starting point and modify it to create more complex visual effects.
  • Experiment with different uniform values and textures to achieve unique and dynamic results.

glslEditor (ShaderToy) Common Errors and Solutions:

Invalid GLSL Code

  • Explanation: The provided GLSL code contains syntax errors or unsupported functions.
  • Solution: Review your GLSL code for syntax errors and ensure all functions and variables are correctly defined. Use online GLSL validators to check for common mistakes.

Missing Uniforms

  • Explanation: The shader code references uniforms that are not defined in the ShaderToy header.
  • Solution: Ensure that all uniforms used in your shader code are either defined in the ShaderToy header or added manually to the code.

Compilation Errors

  • Explanation: The GLSL code fails to compile due to various issues such as syntax errors, unsupported features, or missing dependencies.
  • Solution: Check the error messages provided by the GLSL compiler, correct the issues in your code, and recompile. Use online resources and documentation to understand and resolve specific compilation errors.

glslEditor (ShaderToy) Related Nodes

Go back to the extension to check out more related nodes.
GLSL Nodes
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