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Facilitates GLSL shader creation for ShaderToy with integrated uniforms and headers for visual effects.
The glslEditor (ShaderToy)
node is designed to facilitate the creation and editing of GLSL shaders specifically tailored for ShaderToy, a popular platform for sharing and experimenting with fragment shaders. This node allows you to input custom GLSL code and automatically integrates it with the necessary ShaderToy-specific uniforms and headers, making it easier to develop complex visual effects and animations. By leveraging this node, you can focus on the creative aspects of shader development without worrying about the boilerplate code required for ShaderToy compatibility. This node is particularly beneficial for AI artists looking to create dynamic and visually stunning graphics using GLSL.
The code
parameter is a multiline string input where you can write your custom GLSL shader code. This code will be integrated with the ShaderToy-specific uniforms and headers, allowing you to create complex visual effects. The default value for this parameter is a basic ShaderToy shader that generates a simple animated color pattern. There are no strict minimum or maximum values for this parameter, but it should be valid GLSL code to function correctly.
The GLSL_CODE
output parameter provides the processed GLSL code that includes the ShaderToy-specific uniforms and headers. This output is essential for rendering the shader in environments that support ShaderToy shaders. The output includes the GLSL version, shader type (fragment), the source code with integrated ShaderToy headers, and specifications indicating it is a ShaderToy shader.
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