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Apply swirling distortion effect to images for artistic enhancement using ImageMagick capabilities.
The ImageMagick Swirl node is designed to apply a swirling distortion effect to an image, creating a visually captivating transformation that twists the image around its center. This effect can be particularly useful for artistic purposes, adding a dynamic and surreal touch to your images. The Swirl node leverages the powerful capabilities of ImageMagick to manipulate the pixels in a way that simulates a swirling motion, making it a valuable tool for AI artists looking to enhance their creative projects with unique and engaging visual effects.
This parameter represents the input image that you want to apply the swirl effect to. It accepts an image file in a supported format.
The degree parameter controls the intensity of the swirl effect. It is a floating-point value that determines how much the image will be twisted. The minimum value is 0.0, which means no swirl effect, and the maximum value is 1024.0, which results in a highly intense swirl. The default value is 0.0, allowing you to start with no effect and gradually increase the intensity as needed.
The method parameter specifies the interpolation method used during the swirling process. It offers several options, including undefined
, average
, average9
, average16
, background
, bilinear
, blend
, catrom
, integer
, mesh
, nearest
, and spline
. The default method is average
, which provides a balanced approach to interpolation. Each method has its own characteristics and can affect the quality and appearance of the final image, so you can experiment with different methods to achieve the desired result.
The output parameter is the transformed image with the swirl effect applied. This image retains the same format as the input image but with the added swirling distortion, making it ready for further use in your creative projects.
Error: Invalid image format
Error: Degree value out of range
Error: Unsupported interpolation method
undefined
, average
, average9
, average16
, background
, bilinear
, blend
, catrom
, integer
, mesh
, nearest
, spline
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