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Blend custom noise patterns for intricate textures with normalization and masking control, ideal for generative art.
The SonarCompositeNoise node is designed to blend two custom noise patterns into a single composite noise output. This node is particularly useful for creating complex noise textures by combining different noise sources, allowing for more intricate and detailed noise patterns. By leveraging the capabilities of normalization and masking, you can fine-tune the blending process to achieve the desired effect. This node is ideal for AI artists looking to add depth and variation to their noise textures, enhancing the visual complexity of their generative art projects.
This parameter specifies the destination custom noise pattern that will be blended with the source noise. It is a required input and should be of type SONAR_CUSTOM_NOISE
. The destination noise serves as the base layer in the composite noise generation process.
This parameter specifies the source custom noise pattern that will be blended into the destination noise. It is a required input and should be of type SONAR_CUSTOM_NOISE
. The source noise is layered on top of the destination noise to create the composite effect.
This parameter controls the normalization of the destination noise before blending. It accepts three options: default
, forced
, and disabled
. Normalization ensures that the noise values are scaled appropriately, which can affect the blending outcome. The default option applies standard normalization, forced ensures normalization is always applied, and disabled skips normalization.
This parameter controls the normalization of the source noise before blending. Similar to normalize_dst
, it accepts default
, forced
, and disabled
options. Proper normalization of the source noise can significantly impact the final composite noise texture.
This parameter determines whether the resulting composite noise should be normalized. It also accepts default
, forced
, and disabled
options. Normalizing the result can help in maintaining consistent noise levels across different outputs.
This parameter allows you to apply a mask to the blending process. It is of type MASK
and is used to control which parts of the destination and source noises are blended. The mask can be used to create more complex and controlled noise patterns by selectively blending specific areas.
The output of the SonarCompositeNoise node is the composite noise pattern generated by blending the destination and source noises according to the specified parameters. This composite noise can be used as a texture or input for further processing in your generative art projects. The resulting noise pattern is a combination of the characteristics of both input noises, modified by the normalization and masking settings.
Invalid noise type provided
SONAR_CUSTOM_NOISE
type.sonar_custom_noise_dst
and sonar_custom_noise_src
are correctly set to valid custom noise patterns of the required type.Normalization option not recognized
normalize_dst
, normalize_src
, normalize_result
) are set to one of the accepted values: default
, forced
, or disabled
.Mask not applied correctly
MASK
type and that the mask values are correctly defined to achieve the desired blending effect.© Copyright 2024 RunComfy. All Rights Reserved.