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Apply shader effect for hand-drawn paper-like images, enhancing AI-generated art with customizable parameters.
FL_PaperDrawn is a node designed to apply a shader effect to images, giving them a hand-drawn appearance on paper. This node is particularly useful for AI artists looking to add a unique, artistic touch to their digital creations. By leveraging OpenGL shaders, FL_PaperDrawn processes images to simulate various drawing techniques, such as line width variations and vignette effects. The node is highly customizable, allowing you to adjust parameters like angle number, sample number, line width, vignette intensity, and frames per second (fps) to achieve the desired artistic effect. The main goal of FL_PaperDrawn is to provide a versatile tool for transforming digital images into stylized, hand-drawn artworks, enhancing the creative possibilities for AI-generated art.
This is the primary input for the node, where you provide the image(s) you want to process. The input should be in the form of an image tensor.
This parameter controls the number of angles used in the shader effect, influencing the complexity and style of the drawn lines. The value ranges from 1.0 to 10.0, with a default of 3.0. Higher values result in more intricate line patterns.
This parameter determines the number of samples taken for the shader effect, affecting the smoothness and detail of the drawing. The value ranges from 1.0 to 10.0, with a default of 2.2. Higher values produce smoother and more detailed results.
This parameter sets the width of the lines in the drawing effect. The value ranges from 0.1 to 10.0, with a default of 1.0. Adjusting this parameter allows you to create thicker or thinner lines, depending on the desired artistic style.
This parameter controls the intensity of the vignette effect, which darkens the edges of the image to draw focus to the center. The value ranges from 0.0 to 1.0, with a default of 0.0. Higher values result in a more pronounced vignette effect.
This parameter sets the frames per second for the shader effect, which is particularly useful when processing a sequence of images or a video. The value ranges from 1 to 120, with a default of 30. Adjusting this parameter can help synchronize the shader effect with the desired playback speed.
The output of the node is an image tensor that has been processed with the shader effect. This output retains the original dimensions of the input image but now features the hand-drawn, paper-like appearance created by the shader.
angle_num
and samp_num
values to achieve various artistic styles, from simple sketches to detailed drawings.line_width
parameter to adjust the thickness of the lines, which can significantly change the visual impact of the effect.vignette
effect to enhance the focus on the central part of the image, especially for portraits or focal subjects.fps
parameter matches the desired playback speed to maintain a smooth and consistent effect.angle_num
(1.0 to 10.0), samp_num
(1.0 to 10.0), line_width
(0.1 to 10.0), vignette
(0.0 to 1.0), and fps
(1 to 120).© Copyright 2024 RunComfy. All Rights Reserved.