Visit ComfyUI Online for ready-to-use ComfyUI environment
Sophisticated audio processing node for remixing tracks with advanced models, isolating components, adjusting volumes, and merging outputs.
The Audio Remixer node is designed to provide a sophisticated audio processing capability by separating and remixing audio tracks using advanced models like Open-Unmix and GDemucs. This node allows you to isolate different audio components such as drums, vocals, bass, and others from a mixed audio track, enabling you to adjust their individual volumes and merge them back into a single audio output. The primary benefit of this node is its ability to give you creative control over the audio elements, allowing for customized remixes and enhanced audio experiences. By leveraging state-of-the-art audio separation models, the Audio Remixer node ensures high-quality output, making it an essential tool for AI artists looking to experiment with audio manipulation and remixing.
This parameter specifies the audio separation model to be used for processing the audio. It is a required input and must be provided to ensure the node functions correctly. The model determines how the audio will be separated into different components, such as drums, vocals, bass, and others.
The audio parameter is the input audio data that you want to process. It is a required input and should be provided in a format compatible with the node, typically as a waveform tensor. This parameter is crucial as it serves as the source material for the remixing process.
This parameter controls the volume level of the drums component in the remixed audio. It accepts a float value with a default of 0.0, a minimum of -10.0, and a maximum of 10.0. Adjusting this parameter allows you to emphasize or de-emphasize the drums in the final mix.
The vocals_volume parameter adjusts the volume of the vocals component in the remixed audio. Like the drums_volume, it accepts a float value with a default of 0.0, a minimum of -10.0, and a maximum of 10.0. This parameter is useful for highlighting or reducing the prominence of vocals in the audio.
This parameter sets the volume level for the bass component in the remixed audio. It also accepts a float value with a default of 0.0, a minimum of -10.0, and a maximum of 10.0. Modifying this parameter allows you to control the presence of bass in the audio output.
The others_volume parameter controls the volume of the remaining audio components that do not fall into the drums, vocals, or bass categories. It accepts a float value with a default of 0.0, a minimum of -10.0, and a maximum of 10.0. This parameter is essential for balancing the overall mix by adjusting the volume of miscellaneous audio elements.
The merged_audio output parameter represents the final remixed audio track after processing. It is a tensor containing the waveform of the audio with the adjusted volumes for each component as specified by the input parameters. This output is crucial as it provides the end result of the remixing process, ready for further use or export.
<source_name>
in the outputRunComfy is the premier ComfyUI platform, offering ComfyUI online environment and services, along with ComfyUI workflows featuring stunning visuals. RunComfy also provides AI Playground, enabling artists to harness the latest AI tools to create incredible art.