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Facilitates creation of 3D mesh layers from 2D images in Blender, enabling detailed 3D models with transformations.
The Object_CreateMeshLayer
node is designed to facilitate the creation of a mesh layer from a given image texture within Blender. This node is particularly useful for AI artists looking to convert 2D images into 3D mesh layers, enabling more complex and detailed 3D models. By leveraging this node, you can generate a mesh from an image, apply transformations, and customize the mesh layer with various parameters such as scaling, extrusion, and convex hull generation. This node simplifies the process of creating intricate 3D structures from 2D textures, making it an essential tool for enhancing your 3D modeling workflow.
This parameter accepts an image input that will be used to generate the mesh layer. The image serves as the base texture from which the mesh is created.
This boolean parameter determines whether a convex hull should be generated for the mesh. When set to True
, the node will create a convex hull, which can help in simplifying the mesh geometry. The default value is True
.
This float parameter controls the shape threshold for the convex hull generation. It influences the accuracy and detail of the convex hull. The default value is 0.7
.
This string parameter specifies the name of the vertex group for the mesh layer. It allows you to organize and identify the mesh layer within Blender. The default value is "mesh_layer"
.
This float parameter sets the scaling factor along the X-axis for the mesh. It allows you to resize the mesh layer horizontally. The default value is 1
.
This float parameter sets the scaling factor along the Y-axis for the mesh. It allows you to resize the mesh layer vertically. The default value is 1
.
This float parameter controls the extrusion distance along the X-axis. It allows you to add depth to the mesh layer by extruding it horizontally. The default value is 0
.
This float parameter controls the extrusion distance along the Y-axis. It allows you to add depth to the mesh layer by extruding it vertically. The default value is 0
.
This integer parameter sets the seed value for random number generation, ensuring reproducibility of the mesh creation process. The default value is 0
, with a minimum of 0
and a maximum of 0xffffffffffffffff
.
This output parameter returns the Blender object created from the image texture. It represents the 3D mesh layer generated by the node.
This output parameter returns the processed image used to create the mesh layer. It allows you to retain the original image for further use or reference.
shape_threshold
parameter to a lower value.scale_x
and scale_y
parameters to resize the mesh layer to fit your desired dimensions.extrude_x
and extrude_y
parameters to add depth and complexity to your mesh layer.mesh_layer_name
parameter can help keep your project organized, especially when working with multiple layers.shape_threshold
parameter value is out of the acceptable range.shape_threshold
value to be within a reasonable range, typically between 0
and 1
.extrude_x
and extrude_y
parameters are set to 0
, resulting in no extrusion.extrude_x
or extrude_y
to a non-zero value to achieve the desired extrusion effect.mesh_layer_name
parameter is not provided, leading to an unnamed vertex group.mesh_layer_name
parameter to ensure proper organization of your mesh layers.© Copyright 2024 RunComfy. All Rights Reserved.