Visit ComfyUI Online for ready-to-use ComfyUI environment
Versatile node for generating normal and height maps from single images, enhancing depth and texture details for AI artists.
Deep Bump (mtb) is a versatile node designed to generate normal and height maps from single images, enhancing the depth and texture details in your artwork. This node is particularly useful for AI artists looking to add realistic surface details to their digital creations. By converting color images to normal maps, and further processing these normal maps to derive curvature and height maps, Deep Bump (mtb) provides a comprehensive toolset for texture generation. The node supports multiple modes of operation, allowing you to choose the type of map you want to generate based on your specific needs. Whether you are aiming to create detailed 3D textures or simply enhance the visual depth of your 2D images, Deep Bump (mtb) offers a robust solution.
This parameter accepts the input image that you want to process. The image should be in a format compatible with the node, typically an RGB image. The quality and resolution of the input image will directly impact the quality of the generated maps.
This parameter determines the type of map to generate from the input image. The available options are "Color to Normals", "Normals to Curvature", and "Normals to Height". Each mode serves a different purpose: "Color to Normals" converts a color image to a normal map, "Normals to Curvature" generates a curvature map from a normal map, and "Normals to Height" creates a height map from a normal map. Choose the mode that best fits your desired output.
This parameter is used when the mode is set to "Color to Normals". It defines the overlap size for the tiles during the normal map generation process. The options are "SMALL", "MEDIUM", and "LARGE". A larger overlap can help in reducing seams between tiles but may increase processing time.
This parameter is used when the mode is set to "Normals to Curvature". It specifies the blur radius for the curvature map generation. The options range from "SMALLEST" to "LARGEST", with each option representing a different level of blur. A larger blur radius results in a smoother curvature map.
This boolean parameter is used when the mode is set to "Normals to Height". It determines whether the generated height map should be seamless. The default value is True, which ensures that the height map can be tiled seamlessly without visible edges.
The output parameter is an image that represents the generated map based on the selected mode. This could be a normal map, curvature map, or height map, depending on the input parameters. The output image retains the resolution of the input image and is formatted to be easily integrated into your workflow.
<blur_radius>
not found in <blur_factors>
<image>
© Copyright 2024 RunComfy. All Rights Reserved.