ComfyUI  >  Nodes  >  GLSL Nodes >  vec2

ComfyUI Node: vec2

Class Name

vec2

Category
GLSL
Author
Patricio Gonzalez Vivo (Account age: 5109 days)
Extension
GLSL Nodes
Latest Updated
7/21/2024
Github Stars
0.1K

How to Install GLSL Nodes

Install this extension via the ComfyUI Manager by searching for  GLSL Nodes
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter GLSL Nodes in the search bar
After installation, click the  Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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vec2 Description

Create 2D vectors for graphics and shader programming, streamlining vector creation and manipulation tasks.

vec2:

The vec2 node is designed to create a two-dimensional vector, commonly used in graphics and shader programming. This node allows you to define a vector with two components, x and y, which can be utilized in various graphical computations and transformations. By providing a simple interface to input these two values, the vec2 node helps streamline the process of vector creation, making it easier for you to work with 2D coordinates, directions, and other vector-based operations in your projects. This node is particularly useful in scenarios where precise control over 2D vector values is required, such as in texture mapping, vertex manipulation, and other shader-related tasks.

vec2 Input Parameters:

x

The x parameter represents the first component of the 2D vector. It is a floating-point value that determines the horizontal position or magnitude of the vector. The default value is 0.0, and you can adjust it in small increments of 0.01 to achieve the desired precision. This parameter is crucial for defining the vector's direction and length in the horizontal axis.

y

The y parameter represents the second component of the 2D vector. Similar to the x parameter, it is a floating-point value that determines the vertical position or magnitude of the vector. The default value is 0.0, and it can also be adjusted in increments of 0.01. This parameter is essential for defining the vector's direction and length in the vertical axis.

vec2 Output Parameters:

vec2

The vec2 output parameter is the resulting two-dimensional vector created from the input x and y values. This vector can be used in various graphical computations and shader operations, providing a convenient way to handle 2D coordinates and directions. The output is a tuple containing the x and y components, which can be easily integrated into your projects for further processing.

vec2 Usage Tips:

  • When working with texture mapping, use the vec2 node to define UV coordinates for precise texture placement.
  • Utilize the vec2 node to create direction vectors for 2D animations or movements, allowing for smooth and controlled transitions.
  • Adjust the x and y parameters incrementally to fine-tune the vector's direction and magnitude, ensuring accurate results in your graphical computations.

vec2 Common Errors and Solutions:

Invalid input type for x or y

  • Explanation: This error occurs when the input values for x or y are not of the expected floating-point type.
  • Solution: Ensure that the values provided for x and y are valid floating-point numbers. Avoid using non-numeric values or incompatible data types.

Missing input value for x or y

  • Explanation: This error happens when one or both of the input parameters x or y are not provided.
  • Solution: Make sure to specify both x and y values when using the vec2 node. If a value is not needed, explicitly set it to 0.0 to avoid this error.

Out-of-range input value for x or y

  • Explanation: This error occurs when the input values for x or y are outside the acceptable range for floating-point numbers.
  • Solution: Verify that the values for x and y are within the valid range for floating-point numbers. Adjust the values to fall within a reasonable range to prevent this error.

vec2 Related Nodes

Go back to the extension to check out more related nodes.
GLSL Nodes
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