Visit ComfyUI Online for ready-to-use ComfyUI environment
Create 2D vectors for graphics and shader programming, streamlining vector creation and manipulation tasks.
The vec2
node is designed to create a two-dimensional vector, commonly used in graphics and shader programming. This node allows you to define a vector with two components, x
and y
, which can be utilized in various graphical computations and transformations. By providing a simple interface to input these two values, the vec2
node helps streamline the process of vector creation, making it easier for you to work with 2D coordinates, directions, and other vector-based operations in your projects. This node is particularly useful in scenarios where precise control over 2D vector values is required, such as in texture mapping, vertex manipulation, and other shader-related tasks.
The x
parameter represents the first component of the 2D vector. It is a floating-point value that determines the horizontal position or magnitude of the vector. The default value is 0.0
, and you can adjust it in small increments of 0.01
to achieve the desired precision. This parameter is crucial for defining the vector's direction and length in the horizontal axis.
The y
parameter represents the second component of the 2D vector. Similar to the x
parameter, it is a floating-point value that determines the vertical position or magnitude of the vector. The default value is 0.0
, and it can also be adjusted in increments of 0.01
. This parameter is essential for defining the vector's direction and length in the vertical axis.
The vec2
output parameter is the resulting two-dimensional vector created from the input x
and y
values. This vector can be used in various graphical computations and shader operations, providing a convenient way to handle 2D coordinates and directions. The output is a tuple containing the x
and y
components, which can be easily integrated into your projects for further processing.
vec2
node to define UV coordinates for precise texture placement.vec2
node to create direction vectors for 2D animations or movements, allowing for smooth and controlled transitions.x
and y
parameters incrementally to fine-tune the vector's direction and magnitude, ensuring accurate results in your graphical computations.x
or y
x
or y
are not of the expected floating-point type.x
and y
are valid floating-point numbers. Avoid using non-numeric values or incompatible data types.x
or y
x
or y
are not provided.x
and y
values when using the vec2
node. If a value is not needed, explicitly set it to 0.0
to avoid this error.x
or y
x
or y
are outside the acceptable range for floating-point numbers.x
and y
are within the valid range for floating-point numbers. Adjust the values to fall within a reasonable range to prevent this error.© Copyright 2024 RunComfy. All Rights Reserved.