ComfyUI  >  Nodes  >  AnimateDiff Evolved >  Load CameraCtrl Poses (File) 🎭🅐🅓②

ComfyUI Node: Load CameraCtrl Poses (File) 🎭🅐🅓②

Class Name

ADE_LoadCameraPoses

Category
Animate Diff 🎭🅐🅓/② Gen2 nodes ②/CameraCtrl/poses
Author
Kosinkadink (Account age: 3712 days)
Extension
AnimateDiff Evolved
Latest Updated
6/17/2024
Github Stars
2.2K

How to Install AnimateDiff Evolved

Install this extension via the ComfyUI Manager by searching for  AnimateDiff Evolved
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter AnimateDiff Evolved in the search bar
After installation, click the  Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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Load CameraCtrl Poses (File) 🎭🅐🅓② Description

Load pre-defined camera movements from file for animation projects, streamlining camera dynamics integration.

Load CameraCtrl Poses (File) 🎭🅐🅓②:

The ADE_LoadCameraPoses node is designed to load camera control poses from a specified file, enabling you to integrate pre-defined camera movements into your animation projects. This node is particularly useful for AI artists who want to add complex camera motions to their animations without manually defining each pose. By leveraging this node, you can streamline the process of incorporating camera dynamics, ensuring a more fluid and professional output. The node reads a file containing camera poses, processes the data, and prepares it for use in your animation pipeline, making it an essential tool for enhancing the visual storytelling of your projects.

Load CameraCtrl Poses (File) 🎭🅐🅓② Input Parameters:

pose_filename

The pose_filename parameter specifies the name of the file from which the camera poses will be loaded. This file should be located in the input directory and must have a .txt extension. The file is expected to contain a list of camera poses formatted as a header-less CSV file separated by single spaces, with the first line being a link to the source, which will be skipped during processing. This parameter is crucial as it directs the node to the correct file containing the necessary camera pose data.

Load CameraCtrl Poses (File) 🎭🅐🅓② Output Parameters:

CAMERACTRL_POSES

The CAMERACTRL_POSES output parameter provides the loaded camera poses in a format that can be used by other nodes in the animation pipeline. This output consists of a list of poses, each represented as a list of floating-point numbers. These poses are processed to match the original pose dimensions, ensuring they are ready for immediate use in your animation projects. This output is essential for integrating the loaded camera movements into your animations, allowing for seamless transitions and dynamic camera control.

Load CameraCtrl Poses (File) 🎭🅐🅓② Usage Tips:

  • Ensure that the pose file is correctly formatted and located in the input directory to avoid errors during loading.
  • Use descriptive filenames for your pose files to easily identify and manage multiple camera motion files.
  • Combine this node with other camera control nodes to create complex and dynamic camera movements in your animations.

Load CameraCtrl Poses (File) 🎭🅐🅓② Common Errors and Solutions:

FileNotFoundError

  • Explanation: This error occurs if the specified pose file is not found in the input directory.
  • Solution: Verify that the file exists in the input directory and that the filename is correctly specified in the pose_filename parameter.

ValueError

  • Explanation: This error occurs if the pose file contains invalid data or is not correctly formatted.
  • Solution: Ensure that the pose file is a header-less CSV file separated by single spaces, with the first line being a link to the source.

IOError

  • Explanation: This error occurs if there is an issue reading the pose file, such as insufficient permissions.
  • Solution: Check the file permissions and ensure that the node has the necessary access rights to read the file.

Load CameraCtrl Poses (File) 🎭🅐🅓② Related Nodes

Go back to the extension to check out more related nodes.
AnimateDiff Evolved
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