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Modify specific shape key values on Blender mesh objects for precise deformation control and smooth transitions.
The Mesh_SetShapeKeyValue
node is designed to modify the value of a specific shape key on a mesh object in Blender. Shape keys, also known as morph targets or blend shapes, are used to deform a mesh in various ways, allowing for animations and transformations. This node provides a straightforward method to set the influence of a shape key, enabling you to control the deformation of the mesh precisely. By adjusting the shape key value, you can create smooth transitions and animations, making it an essential tool for character rigging, facial expressions, and other dynamic mesh modifications.
This parameter specifies the name of the shape key you want to modify. It is a string input, and the default value is "my_shape_key". The shape key name must match an existing shape key on the mesh object. If the specified shape key does not exist, the node will not perform any modifications and will print an error message. This parameter is crucial for identifying which shape key's value will be adjusted.
This parameter sets the new value for the specified shape key. It is a float input with a default value of 0.0, a minimum value of 0.0, and a maximum value of 1.0. The value determines the influence of the shape key on the mesh, where 0.0 means no influence and 1.0 means full influence. Adjusting this value allows you to control the degree of deformation applied by the shape key.
The output parameter is the modified Blender object (BPY_OBJ
). This object will have the specified shape key's value updated according to the input parameters. The output is essential for further processing or rendering within Blender, ensuring that the changes made by the node are reflected in the final mesh.
<shape_key_name>
does not exist on the object.© Copyright 2024 RunComfy. All Rights Reserved.