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Add multiple shape keys to Blender 3D objects for animations and morphing effects, simplifying creation and automation for AI artists.
The Object_AddShapeKeys
node is designed to add shape keys to a 3D object in Blender, which are essential for creating complex animations and morphing effects. Shape keys, also known as morph targets, allow you to store different shapes of a mesh and interpolate between them, enabling smooth transitions and deformations. This node simplifies the process by allowing you to specify multiple shape keys at once and determine whether they should be created from the current mix of shapes. This functionality is particularly useful for AI artists looking to automate and streamline the creation of dynamic and expressive 3D models.
This parameter takes a string of comma-separated names for the shape keys you want to add to the object. Each name represents a new shape key that will be created. The default value is "key1,key2", and you can list as many shape keys as needed. This parameter is crucial for defining the specific deformations you want to store in the object.
This boolean parameter determines whether the new shape keys should be created from the current mix of existing shape keys. If set to True
, the new shape keys will be based on the current state of the object's shape keys. The default value is False
. This option is useful when you want to capture the current deformation of the object as a new shape key.
This node does not have explicit output parameters. Instead, it modifies the input object by adding the specified shape keys to it. The changes are directly applied to the object within Blender, making the new shape keys available for further manipulation and animation.
from_mix
parameter to True
.{name}
does not exist on the object."from_mix
parameter to True
. If necessary, add an initial shape key manually in Blender.© Copyright 2024 RunComfy. All Rights Reserved.