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Adjusts 3D object dimensions to match texture aspect ratio for accurate and visually appealing texture mapping in Blender.
The Object_MatchTextureAspectRatio
node is designed to adjust the dimensions of a 3D object in Blender to match the aspect ratio of a given texture image. This node is particularly useful when you need to ensure that the texture applied to a 3D object is not distorted and maintains its original proportions. By scaling the object based on the texture's width and height, this node helps in achieving a more accurate and visually appealing texture mapping. This can be especially beneficial in scenarios where precise texture alignment is crucial, such as in creating realistic models or detailed visualizations.
The image
parameter expects an image input that will be used to determine the aspect ratio. This image is typically a texture that you want to apply to a 3D object. The node reads the dimensions of this image to calculate the appropriate scaling factors for the object. The image should be in a format that Blender can interpret, such as PNG or JPEG.
The scale
parameter is a floating-point value that determines the scaling factor applied to the object's dimensions. By default, this value is set to 0.001, which means the object's size will be adjusted to a very small scale relative to the image dimensions. You can adjust this value to control the overall size of the object while maintaining the correct aspect ratio. The parameter accepts values with a minimum step of 0.001, allowing for fine-tuned adjustments.
This node does not explicitly define output parameters in the provided context. However, the primary outcome of using this node is the transformation of the 3D object's dimensions to match the aspect ratio of the input texture image.
scale
parameter to achieve the desired size of the 3D object while maintaining the correct aspect ratio. A smaller scale value will result in a smaller object, and vice versa.© Copyright 2024 RunComfy. All Rights Reserved.