ComfyUI  >  Nodes  >  Avatar Graph >  UV Modifier

ComfyUI Node: UV Modifier

Class Name

Object_UV_Modifier

Category
blender
Author
avatechai (Account age: 905 days)
Extension
Avatar Graph
Latest Updated
5/22/2024
Github Stars
0.2K

How to Install Avatar Graph

Install this extension via the ComfyUI Manager by searching for  Avatar Graph
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter Avatar Graph in the search bar
After installation, click the  Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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UV Modifier Description

Manipulate UV coordinates of 3D object mesh in Blender for precise texture mapping adjustments.

UV Modifier:

The Object_UV_Modifier node is designed to manipulate the UV coordinates of a 3D object's mesh within Blender. This node is particularly useful for artists who need to adjust the UV mapping of their models, ensuring textures are applied correctly and consistently. By modifying the UV coordinates, you can control how textures wrap around your 3D models, which is crucial for achieving the desired visual effects in your projects. The primary function of this node is to adjust the UVs by moving them up one UDIM tile, which can help in organizing and managing texture spaces more efficiently. This node simplifies the process of UV manipulation, making it accessible even to those who may not have extensive technical knowledge in 3D modeling.

UV Modifier Input Parameters:

scale

The scale parameter is a floating-point value that determines the scaling factor applied to the UV coordinates. This parameter allows you to uniformly scale the UVs, which can be useful for adjusting the texture density on your model. The default value is 1, meaning no scaling is applied. You can increase or decrease this value to scale the UVs up or down, respectively. The step size for adjustments is 0.01, providing fine control over the scaling process.

texture_name

The texture_name parameter is a string that specifies the name of the texture to be used. This parameter is essential for identifying which texture should be applied to the UV-mapped model. The default value is 'Texture', but you can change this to match the name of any texture you have in your project. This ensures that the correct texture is assigned and manipulated according to the UV modifications.

UV Modifier Output Parameters:

BPY_OBJ

The BPY_OBJ output parameter represents the Blender object that has undergone UV modification. This output is crucial as it provides the modified object, which can then be used in subsequent operations or rendered directly. The modified UVs will reflect the changes made by the node, ensuring that the texture application is as intended.

UV Modifier Usage Tips:

  • To achieve precise control over the texture application, experiment with different scale values to see how they affect the UV mapping.
  • Ensure that the texture_name matches exactly with the name of the texture in your Blender project to avoid any issues with texture assignment.
  • Use this node in combination with other UV manipulation nodes to create complex and detailed UV maps for your models.

UV Modifier Common Errors and Solutions:

"UV layer not found"

  • Explanation: This error occurs when the node cannot find a UV layer in the mesh data.
  • Solution: Ensure that your object has a UV map before using the Object_UV_Modifier node. You can create a UV map in Blender's UV Editing workspace.

"Texture name not found"

  • Explanation: This error happens when the specified texture name does not match any texture in the project.
  • Solution: Double-check the texture_name parameter to ensure it matches the exact name of the texture in your Blender project. Correct any typos or mismatches.

"Invalid scale value"

  • Explanation: This error is raised when the scale parameter is set to a non-numeric value or an out-of-range value.
  • Solution: Ensure that the scale parameter is a numeric value within a reasonable range. Avoid setting it to extremely high or low values that could distort the UV mapping.

UV Modifier Related Nodes

Go back to the extension to check out more related nodes.
Avatar Graph
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