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Create 3D vectors with x, y, z components for Blender tasks like positioning, scaling, and rotating objects.
The B_VECTOR3 node is designed to create a 3D vector, which is a fundamental element in 3D graphics and modeling. This node allows you to define a vector in three-dimensional space by specifying its x, y, and z components. It is particularly useful in Blender for tasks such as positioning, scaling, and rotating objects. By providing a simple interface to input these three values, the B_VECTOR3 node helps streamline the process of working with 3D coordinates, making it easier for you to manipulate and control objects within your 3D scenes.
The x parameter represents the x-coordinate of the 3D vector. It determines the position of the vector along the horizontal axis in 3D space. The default value is 0, and you can adjust it in increments of 0.01 to achieve the desired position. This parameter is crucial for defining the vector's horizontal displacement.
The y parameter represents the y-coordinate of the 3D vector. It determines the position of the vector along the vertical axis in 3D space. Similar to the x parameter, the default value is 0, and it can be adjusted in increments of 0.01. This parameter is essential for defining the vector's vertical displacement.
The z parameter represents the z-coordinate of the 3D vector. It determines the position of the vector along the depth axis in 3D space. The default value is 0, and it can be adjusted in increments of 0.01. This parameter is important for defining the vector's depth displacement.
The output of the B_VECTOR3 node is a tuple containing the x, y, and z coordinates of the 3D vector. This output can be used in various 3D operations within Blender, such as transforming objects, defining directions, or setting positions. The output provides a straightforward way to work with 3D coordinates in your projects.
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