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Facilitates grouping Blender objects for efficient management in node-based workflow.
The ToGroupOps
node is designed to facilitate the grouping of Blender objects within a node-based workflow. This node simplifies the process of managing and organizing objects by converting a single Blender object into a group, making it easier to handle multiple objects collectively. By using this node, you can streamline your workflow, especially when dealing with complex scenes that require efficient object management. The primary function of this node is to take an individual Blender object and return it as part of a group, which can then be manipulated or processed further in subsequent nodes.
This parameter represents the Blender object that you want to convert into a group. The BPY_OBJ
is the core input for this node, and it determines which object will be included in the resulting group. There are no specific minimum or maximum values for this parameter, as it simply requires a valid Blender object. The default value is not applicable since the node needs an explicit object to function.
The output parameter BPY_OBJS
is a list containing the Blender object that was input into the node. This list format allows for easy integration with other nodes that expect grouped objects, enabling further operations on the object as part of a collection. The output is crucial for workflows that involve multiple objects, as it ensures that the object is correctly grouped and ready for subsequent processing.
ToGroupOps
node when you need to manage multiple objects as a single entity, simplifying your workflow and reducing the complexity of handling individual objects.Invalid BPY_OBJ
BPY_OBJ
parameter is correctly set to a valid Blender object before executing the node.Empty Output
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