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Modify pivot point for transformations in Blender to predefined options for precise control over scaling, rotating, and translating objects.
The ContextSet_TransformPivotPoint
node is designed to modify the pivot point used for transformations in Blender. This node allows you to set the pivot point to various predefined options, such as the center of the bounding box, the 3D cursor, individual origins, the median point, or the active element. By adjusting the pivot point, you can control how transformations like scaling, rotating, and translating are applied to objects in your scene. This can be particularly useful for precise modeling tasks, animation, and other operations where the pivot point's position significantly impacts the outcome.
The pivot
parameter determines the new pivot point for transformations. It accepts one of the following options: BOUNDING_BOX_CENTER
, CURSOR
, INDIVIDUAL_ORIGINS
, MEDIAN_POINT
, or ACTIVE_ELEMENT
. Each option changes the reference point for transformations, affecting how objects are manipulated in the scene. For example, setting the pivot to CURSOR
will use the 3D cursor's position as the transformation center, while BOUNDING_BOX_CENTER
will use the center of the object's bounding box. This flexibility allows for more controlled and precise transformations.
This node does not produce any direct output parameters. Instead, it modifies the context within Blender, specifically the pivot point setting for transformations. The impact of this change will be observed in subsequent transformation operations performed in the scene.
CURSOR
option to perform transformations around a specific point in your scene by first positioning the 3D cursor where you want the pivot to be.INDIVIDUAL_ORIGINS
when you need to transform multiple objects around their own origins simultaneously, which is useful for symmetrical modeling or animation.BOUNDING_BOX_CENTER
to scale or rotate objects uniformly around their geometric center, ensuring balanced transformations.pivot
parameter is set to one of the valid options: BOUNDING_BOX_CENTER
, CURSOR
, INDIVIDUAL_ORIGINS
, MEDIAN_POINT
, or ACTIVE_ELEMENT
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